/** * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * <p/> * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.factory.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.fluids.FluidStack; import buildcraft.core.lib.render.FluidRenderer; import buildcraft.core.lib.render.RenderUtils; import buildcraft.core.lib.utils.MathUtils; import buildcraft.core.proxy.CoreProxy; import buildcraft.factory.TileTank; public class RenderTank extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { TileTank tank = (TileTank) CoreProxy.proxy.getServerTile(tileentity); FluidStack liquid = tank.tank.getFluid(); if (liquid == null || liquid.getFluid() == null || liquid.amount <= 0) { return; } // Workaround: The colorRenderCache from the server tile from getServerTile(...) does not get synced properly int color; if (tank.getWorldObj().isRemote) { color = tank.tank.colorRenderCache; } else { color = liquid.getFluid().getColor(liquid); } int[] displayList = FluidRenderer.getFluidDisplayLists(liquid, tileentity.getWorldObj(), false); if (displayList == null) { return; } GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); bindTexture(TextureMap.locationBlocksTexture); RenderUtils.setGLColorFromInt(color); GL11.glTranslatef((float) x + 0.125F, (float) y + 0.5F, (float) z + 0.125F); GL11.glScalef(0.75F, 0.999F, 0.75F); GL11.glTranslatef(0, -0.5F, 0); int dl = (int) ((float) liquid.amount / (float) (tank.tank.getCapacity()) * (FluidRenderer.DISPLAY_STAGES - 1)); GL11.glCallList(displayList[MathUtils.clamp(dl, 0, FluidRenderer.DISPLAY_STAGES - 1)]); GL11.glPopAttrib(); GL11.glPopMatrix(); } }