/**
* Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
* <p/>
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.builders.gui;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import buildcraft.builders.TileBlueprintLibrary;
import buildcraft.core.lib.gui.slots.SlotBase;
public class SlotBlueprintLibrary extends SlotBase {
private TileBlueprintLibrary library;
private EntityPlayer player;
private int slot;
public SlotBlueprintLibrary(IInventory iinventory, EntityPlayer player, int slotIndex, int posX, int posY) {
super(iinventory, slotIndex, posX, posY);
this.library = (TileBlueprintLibrary) iinventory;
this.slot = slotIndex;
this.player = player;
}
@Override
public void onSlotChanged() {
// When downloading or uploading a blueprint, the server needs to know
// who requested it. The way to do it so far is by recording the last
// player that clicks on the slots. To be improved if the method is
// not robust enough (e.g. what if the player is not logged anymore?
// is that robust against race conditions? etc.)
if (slot == 0) {
library.uploadingPlayer = player;
} else if (slot == 2) {
library.downloadingPlayer = player;
}
this.inventory.markDirty();
}
}