package buildcraft.core.lib.render;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.DynamicTexture;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class DynamicTextureBC {
public final int width, height;
public int[] colorMap;
@SideOnly(Side.CLIENT)
protected DynamicTexture dynamicTexture;
public DynamicTextureBC(int iWidth, int iHeight) {
width = iWidth;
height = iHeight;
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) {
createDynamicTexture();
} else {
colorMap = new int[iWidth * iHeight];
}
}
@SideOnly(Side.CLIENT)
private void createDynamicTexture() {
dynamicTexture = new DynamicTexture(width, height);
colorMap = dynamicTexture.getTextureData();
}
public void setColord(int index, double r, double g, double b, double a) {
int i = (int) (a * 255.0F);
int j = (int) (r * 255.0F);
int k = (int) (g * 255.0F);
int l = (int) (b * 255.0F);
colorMap[index] = i << 24 | j << 16 | k << 8 | l;
}
public void setColord(int x, int y, double r, double g, double b, double a) {
setColord(x + y * width, r, g, b, a);
}
public void setColori(int index, int r, int g, int b, int a) {
colorMap[index] = (a & 255) << 24 | (r & 255) << 16 | (g & 255) << 8 | (b & 255);
}
public void setColori(int x, int y, int r, int g, int b, int a) {
setColori(x + y * width, r, g, b, a);
}
public void setColor(int x, int y, int color) {
colorMap[x + y * width] = color;
}
public void setColor(int x, int y, int color, float alpha) {
int a = (int) (alpha * 255.0F);
colorMap[x + y * width] = a << 24 | color;
}
@SideOnly(Side.CLIENT)
public void updateTexture() {
dynamicTexture.updateDynamicTexture();
}
@SideOnly(Side.CLIENT)
public void draw(int screenX, int screenY, float zLevel) {
draw(screenX, screenY, zLevel, 0, 0, width, height);
}
@SideOnly(Side.CLIENT)
public void draw(int screenX, int screenY, float zLevel, int clipX, int clipY, int clipWidth, int clipHeight) {
updateTexture();
float f = 1F / width;
float f1 = 1F / height;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(
screenX + 0,
screenY + clipHeight,
zLevel,
(clipX + 0) * f,
(clipY + clipHeight) * f1);
tessellator.addVertexWithUV(
screenX + clipWidth,
screenY + clipHeight,
zLevel,
(clipX + clipWidth) * f,
(clipY + clipHeight) * f1);
tessellator.addVertexWithUV(
screenX + clipWidth,
screenY + 0,
zLevel,
(clipX + clipWidth) * f,
(clipY + 0) * f1);
tessellator.addVertexWithUV(
screenX + 0,
screenY + 0,
zLevel,
(clipX + 0) * f,
(clipY + 0) * f1);
tessellator.draw();
}
}