/** * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * <p/> * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.robotics; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class EntityRobotEnergyParticle extends EntityFX { private float smokeParticleScale; public EntityRobotEnergyParticle(World world, double x, double y, double z, double vx, double vy, double vz) { this(world, x, y, z, vx, vy, vz, 1.0F); } public EntityRobotEnergyParticle(World world, double x, double y, double z, double vx, double vy, double vz, float size) { super(world, x, y, z, vx, vy, vz); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += vx; this.motionY += vy; this.motionZ += vz; this.particleRed = (float) (Math.random() * 0.6); this.particleGreen = 0; this.particleBlue = 0; this.particleScale *= 0.75F; this.particleScale *= size; this.smokeParticleScale = this.particleScale; this.particleMaxAge = (int) (16.0D / (Math.random() * 0.8D + 0.2D)); this.particleMaxAge = (int) (this.particleMaxAge * size); this.noClip = false; } @Override public void renderParticle(Tessellator tesslator, float p2, float p3, float p4, float p5, float p6, float p7) { float f6 = (this.particleAge + p2) / this.particleMaxAge * 32.0F; if (f6 < 0.0F) { f6 = 0.0F; } if (f6 > 1.0F) { f6 = 1.0F; } this.particleScale = this.smokeParticleScale * f6; super.renderParticle(tesslator, p2, p3, p4, p5, p6, p7); } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.98; this.motionY += 0.0005; this.motionZ *= 0.98; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }