package hdgl.db.server.bsp;
import hdgl.db.protocol.MessagePackWritable;
public interface BSPContainer {
public void sendMessagePack(int sessionId, int regionId, MessagePackWritable pack);
public boolean superStepFinish(int sessionId, int superstep, Object mutex);
public void finish(int sessionId);
public void error(int sessionId, Throwable ex);
public void sendResult(int sessionId, long[] path);
}