package hdgl.db.server.bsp; import hdgl.db.protocol.MessagePackWritable; public interface BSPContainer { public void sendMessagePack(int sessionId, int regionId, MessagePackWritable pack); public boolean superStepFinish(int sessionId, int superstep, Object mutex); public void finish(int sessionId); public void error(int sessionId, Throwable ex); public void sendResult(int sessionId, long[] path); }