package com.interview.design.pattern.other;
import java.io.IOException;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.Iterator;
import java.util.Set;
/**
* Created_By: stefanie
* Date: 14-12-3
* Time: 下午10:01
*
* 多线程模式在用户负载增加时,性能将下降非常的快。我们需要重新寻找一个新的方案,保持数据处理的流畅,
* 很显然,事件触发机制是最好的解决办法,当有事件发生时,会触动handler,然后开始数据的处理。
*
* Reactor模式参与者
* 1.Reactor 负责响应IO事件,一旦发生,广播发送给相应的Handler去处理,这类似于AWT的thread
* 2.Handler 是负责非堵塞行为,类似于AWT ActionListeners;同时负责将handlers与event事件绑定,类似于AWT addActionListener
*
* Java的NIO为reactor模式提供了实现的基础机制,它的Selector当发现某个channel有数据时,
* 会通过SlectorKey来告知我们,在此我们实现事件和handler的绑定。
*/
public class ReactorPattern {
static class Reactor implements Runnable{
Selector selector;
ServerSocketChannel serverSocket;
public Reactor(int port) throws IOException {
selector = Selector.open();
serverSocket = ServerSocketChannel.open();
InetSocketAddress address = new InetSocketAddress(InetAddress.getLocalHost(),port);
serverSocket.socket().bind(address);
serverSocket.configureBlocking(false);
//向selector注册该channel
SelectionKey sk =serverSocket.register(selector, SelectionKey.OP_ACCEPT);
System.out.println("-->Start serverSocket.register!");
//利用sk的attache功能绑定Acceptor 如果有事情,触发Acceptor
sk.attach(new Acceptor());
System.out.println("-->attach(new Acceptor()!");
}
public void run() { // normally in a new Thread
try {
while (!Thread.interrupted()) {
selector.select();
Set selected = selector.selectedKeys();
Iterator it = selected.iterator();
//Selector如果发现channel有OP_ACCEPT或READ事件发生,下列遍历就会进行。
while (it.hasNext()) {
//来一个事件 第一次触发一个accepter线程
//以后触发SocketReadHandler
dispatch((SelectionKey) (it.next()));
selected.clear();
}
}
} catch (IOException e) {
System.out.println("reactor stop!" + e.getLocalizedMessage());
}
}
//运行Acceptor或SocketReadHandler
void dispatch(SelectionKey k) {
Runnable r = (Runnable)(k.attachment());
if (r != null){
r.run();
}
}
class Acceptor implements Runnable { // inner
public void run() {
try {
System.out.println("-->ready for accept!");
SocketChannel c = serverSocket.accept();
if (c != null)
//调用Handler来处理channel
new SocketReadHandler(selector, c);
} catch(IOException ex) {
System.out.println("accept stop!"+ex);
}
}
}
}
static class SocketReadHandler implements Runnable {
SocketChannel socket;
SelectionKey sk;
static final int READING = 0, SENDING = 1;
int state = READING;
public SocketReadHandler(Selector sel, SocketChannel c) throws IOException {
socket = c;
socket.configureBlocking(false);
sk = socket.register(sel, 0);
//将SelectionKey绑定为本Handler 下一步有事件触发时,将调用本类的run方法。
//参看dispatch(SelectionKey k)
sk.attach(this);
//同时将SelectionKey标记为可读,以便读取。
sk.interestOps(SelectionKey.OP_READ);
sel.wakeup();
}
public void run() {
try{
// test.read(socket,input);
readRequest() ;
} catch(Exception ex){
System.out.println("readRequest error" + ex);
}
}
/**
* 处理读取data
* @param key
* @throws Exception
*/
private void readRequest() throws Exception {
ByteBuffer input = ByteBuffer.allocate(1024);
input.clear();
try{
int bytesRead = socket.read(input);
//激活线程池 处理这些request
System.out.println(input.toString());
//requestHandle(new Request(socket,btt));
}catch(Exception e) {
e.printStackTrace();
}
}
}
}