package com.jonathan.survivor.managers;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pool;
import com.esotericsoftware.spine.Skeleton;
import com.jonathan.survivor.Assets;
import com.jonathan.survivor.entity.Tree;
class TreePool extends Pool
{
/** Called when no free objects are available in the pool, and a new one must be created. */
@Override
public Tree newObject()
{
//Create and return a new tree.
return new Tree();
}
}