/******************************************************************************
* Spine Runtime Software License - Version 1.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Essential, Professional, Enterprise, or Education License must
* be purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import static com.badlogic.gdx.math.Matrix3.*;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Matrix3;
public class Bone {
final BoneData data;
final Bone parent;
float x, y;
float rotation;
float scaleX, scaleY;
float m00, m01, worldX; // a b x
float m10, m11, worldY; // c d y
float worldRotation;
float worldScaleX, worldScaleY;
/** @param parent May be null. */
public Bone (BoneData data, Bone parent) {
if (data == null) throw new IllegalArgumentException("data cannot be null.");
this.data = data;
this.parent = parent;
setToSetupPose();
}
/** Copy constructor.
* @param parent May be null. */
public Bone (Bone bone, Bone parent) {
if (bone == null) throw new IllegalArgumentException("bone cannot be null.");
this.parent = parent;
data = bone.data;
x = bone.x;
y = bone.y;
rotation = bone.rotation;
scaleX = bone.scaleX;
scaleY = bone.scaleY;
}
/** Computes the world SRT using the parent bone and the local SRT. */
public void updateWorldTransform (boolean flipX, boolean flipY) {
Bone parent = this.parent;
if (parent != null) {
worldX = x * parent.m00 + y * parent.m01 + parent.worldX;
worldY = x * parent.m10 + y * parent.m11 + parent.worldY;
if (data.inheritScale) {
worldScaleX = parent.worldScaleX * scaleX;
worldScaleY = parent.worldScaleY * scaleY;
} else {
worldScaleX = scaleX;
worldScaleY = scaleY;
}
worldRotation = data.inheritRotation ? parent.worldRotation + rotation : rotation;
} else {
worldX = flipX ? -x : x;
worldY = flipY ? -y : y;
worldScaleX = scaleX;
worldScaleY = scaleY;
worldRotation = rotation;
}
float cos = MathUtils.cosDeg(worldRotation);
float sin = MathUtils.sinDeg(worldRotation);
m00 = cos * worldScaleX;
m10 = sin * worldScaleX;
m01 = -sin * worldScaleY;
m11 = cos * worldScaleY;
if (flipX) {
m00 = -m00;
m01 = -m01;
}
if (flipY) {
m10 = -m10;
m11 = -m11;
}
}
public void setToSetupPose () {
BoneData data = this.data;
x = data.x;
y = data.y;
rotation = data.rotation;
scaleX = data.scaleX;
scaleY = data.scaleY;
}
public BoneData getData () {
return data;
}
public Bone getParent () {
return parent;
}
public float getX () {
return x;
}
public void setX (float x) {
this.x = x;
}
public float getY () {
return y;
}
public void setY (float y) {
this.y = y;
}
public float getRotation () {
return rotation;
}
public void setRotation (float rotation) {
this.rotation = rotation;
}
public float getScaleX () {
return scaleX;
}
public void setScaleX (float scaleX) {
this.scaleX = scaleX;
}
public float getScaleY () {
return scaleY;
}
public void setScaleY (float scaleY) {
this.scaleY = scaleY;
}
public float getM00 () {
return m00;
}
public float getM01 () {
return m01;
}
public float getM10 () {
return m10;
}
public float getM11 () {
return m11;
}
public float getWorldX () {
return worldX;
}
public float getWorldY () {
return worldY;
}
public float getWorldRotation () {
return worldRotation;
}
public float getWorldScaleX () {
return worldScaleX;
}
public float getWorldScaleY () {
return worldScaleY;
}
public Matrix3 getWorldTransform (Matrix3 worldTransform) {
if (worldTransform == null) throw new IllegalArgumentException("worldTransform cannot be null.");
float[] val = worldTransform.val;
val[M00] = m00;
val[M01] = m01;
val[M10] = m10;
val[M11] = m11;
val[M02] = worldX;
val[M12] = worldY;
val[M20] = 0;
val[M21] = 0;
val[M22] = 1;
return worldTransform;
}
public String toString () {
return data.name;
}
}