/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine.attachments; import com.esotericsoftware.spine.Bone; import com.esotericsoftware.spine.Skeleton; import com.esotericsoftware.spine.Slot; import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.utils.NumberUtils; /** Attachment that displays a texture region. */ public class RegionAttachment extends Attachment { static public final int BLX = 0; static public final int BLY = 1; static public final int ULX = 2; static public final int ULY = 3; static public final int URX = 4; static public final int URY = 5; static public final int BRX = 6; static public final int BRY = 7; private TextureRegion region; private String path; private float x, y, scaleX = 1, scaleY = 1, rotation, width, height; private final float[] vertices = new float[20]; private final float[] offset = new float[8]; private final Color color = new Color(1, 1, 1, 1); public RegionAttachment (String name) { super(name); } public void updateOffset () { float width = getWidth(); float height = getHeight(); float localX2 = width / 2; float localY2 = height / 2; float localX = -localX2; float localY = -localY2; if (region instanceof AtlasRegion) { AtlasRegion region = (AtlasRegion)this.region; if (region.rotate) { localX += region.offsetX / region.originalWidth * width; localY += region.offsetY / region.originalHeight * height; localX2 -= (region.originalWidth - region.offsetX - region.packedHeight) / region.originalWidth * width; localY2 -= (region.originalHeight - region.offsetY - region.packedWidth) / region.originalHeight * height; } else { localX += region.offsetX / region.originalWidth * width; localY += region.offsetY / region.originalHeight * height; localX2 -= (region.originalWidth - region.offsetX - region.packedWidth) / region.originalWidth * width; localY2 -= (region.originalHeight - region.offsetY - region.packedHeight) / region.originalHeight * height; } } float scaleX = getScaleX(); float scaleY = getScaleY(); localX *= scaleX; localY *= scaleY; localX2 *= scaleX; localY2 *= scaleY; float rotation = getRotation(); float cos = MathUtils.cosDeg(rotation); float sin = MathUtils.sinDeg(rotation); float x = getX(); float y = getY(); float localXCos = localX * cos + x; float localXSin = localX * sin; float localYCos = localY * cos + y; float localYSin = localY * sin; float localX2Cos = localX2 * cos + x; float localX2Sin = localX2 * sin; float localY2Cos = localY2 * cos + y; float localY2Sin = localY2 * sin; float[] offset = this.offset; offset[BLX] = localXCos - localYSin; offset[BLY] = localYCos + localXSin; offset[ULX] = localXCos - localY2Sin; offset[ULY] = localY2Cos + localXSin; offset[URX] = localX2Cos - localY2Sin; offset[URY] = localY2Cos + localX2Sin; offset[BRX] = localX2Cos - localYSin; offset[BRY] = localYCos + localX2Sin; } public void setRegion (TextureRegion region) { if (region == null) throw new IllegalArgumentException("region cannot be null."); this.region = region; float[] vertices = this.vertices; if (region instanceof AtlasRegion && ((AtlasRegion)region).rotate) { vertices[U3] = region.getU(); vertices[V3] = region.getV2(); vertices[U4] = region.getU(); vertices[V4] = region.getV(); vertices[U1] = region.getU2(); vertices[V1] = region.getV(); vertices[U2] = region.getU2(); vertices[V2] = region.getV2(); } else { vertices[U2] = region.getU(); vertices[V2] = region.getV2(); vertices[U3] = region.getU(); vertices[V3] = region.getV(); vertices[U4] = region.getU2(); vertices[V4] = region.getV(); vertices[U1] = region.getU2(); vertices[V1] = region.getV2(); } updateOffset(); } public TextureRegion getRegion () { if (region == null) throw new IllegalStateException("Region has not been set: " + this); return region; } public void updateWorldVertices (Slot slot, boolean premultipliedAlpha) { Skeleton skeleton = slot.getSkeleton(); Color skeletonColor = skeleton.getColor(); Color slotColor = slot.getColor(); Color regionColor = color; float r = skeletonColor.r * slotColor.r * regionColor.r; float g = skeletonColor.g * slotColor.g * regionColor.g; float b = skeletonColor.b * slotColor.b * regionColor.b; float a = skeletonColor.a * slotColor.a * regionColor.a * 255; float color; if (premultipliedAlpha) { r *= a; g *= a; b *= a; } else { r *= 255; g *= 255; b *= 255; } color = NumberUtils.intToFloatColor( // ((int)(a) << 24) // | ((int)(b) << 16) // | ((int)(g) << 8) // | ((int)(r))); float[] vertices = this.vertices; float[] offset = this.offset; Bone bone = slot.getBone(); float x = bone.getWorldX() + skeleton.getX(); float y = bone.getWorldY() + skeleton.getY(); float m00 = bone.getM00(); float m01 = bone.getM01(); float m10 = bone.getM10(); float m11 = bone.getM11(); float offsetX, offsetY; offsetX = offset[BRX]; offsetY = offset[BRY]; vertices[X1] = offsetX * m00 + offsetY * m01 + x; // br vertices[Y1] = offsetX * m10 + offsetY * m11 + y; vertices[C1] = color; offsetX = offset[BLX]; offsetY = offset[BLY]; vertices[X2] = offsetX * m00 + offsetY * m01 + x; // bl vertices[Y2] = offsetX * m10 + offsetY * m11 + y; vertices[C2] = color; offsetX = offset[ULX]; offsetY = offset[ULY]; vertices[X3] = offsetX * m00 + offsetY * m01 + x; // ul vertices[Y3] = offsetX * m10 + offsetY * m11 + y; vertices[C3] = color; offsetX = offset[URX]; offsetY = offset[URY]; vertices[X4] = offsetX * m00 + offsetY * m01 + x; // ur vertices[Y4] = offsetX * m10 + offsetY * m11 + y; vertices[C4] = color; } public float[] getWorldVertices () { return vertices; } public float[] getOffset () { return offset; } public float getX () { return x; } public void setX (float x) { this.x = x; } public float getY () { return y; } public void setY (float y) { this.y = y; } public float getScaleX () { return scaleX; } public void setScaleX (float scaleX) { this.scaleX = scaleX; } public float getScaleY () { return scaleY; } public void setScaleY (float scaleY) { this.scaleY = scaleY; } public float getRotation () { return rotation; } public void setRotation (float rotation) { this.rotation = rotation; } public float getWidth () { return width; } public void setWidth (float width) { this.width = width; } public float getHeight () { return height; } public void setHeight (float height) { this.height = height; } public Color getColor () { return color; } public String getPath () { return path; } public void setPath (String path) { this.path = path; } }