package org.yakindu.scr.triggerexpressionprecedence;
public class TriggerExpressionPrecedenceStatemachine implements ITriggerExpressionPrecedenceStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean e1;
public void raiseE1() {
e1 = true;
}
private boolean e2;
public void raiseE2() {
e2 = true;
}
private boolean c1;
public boolean getC1() {
return c1;
}
public void setC1(boolean value) {
this.c1 = value;
}
private boolean c2;
public boolean getC2() {
return c2;
}
public void setC2(boolean value) {
this.c2 = value;
}
private boolean e1_transition;
public boolean getE1_transition() {
return e1_transition;
}
public void setE1_transition(boolean value) {
this.e1_transition = value;
}
private boolean e2_transition;
public boolean getE2_transition() {
return e2_transition;
}
public void setE2_transition(boolean value) {
this.e2_transition = value;
}
protected void clearEvents() {
e1 = false;
e2 = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
triggerExpressionPrecedence_main_region_A,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
public TriggerExpressionPrecedenceStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setC1(false);
sCInterface.setC2(false);
sCInterface.setE1_transition(false);
sCInterface.setE2_transition(false);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_TriggerExpressionPrecedence_main_region_default();
}
public void exit() {
exitSequence_TriggerExpressionPrecedence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case triggerExpressionPrecedence_main_region_A:
return stateVector[0] == State.triggerExpressionPrecedence_main_region_A;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseE1() {
sCInterface.raiseE1();
}
public void raiseE2() {
sCInterface.raiseE2();
}
public boolean getC1() {
return sCInterface.getC1();
}
public void setC1(boolean value) {
sCInterface.setC1(value);
}
public boolean getC2() {
return sCInterface.getC2();
}
public void setC2(boolean value) {
sCInterface.setC2(value);
}
public boolean getE1_transition() {
return sCInterface.getE1_transition();
}
public void setE1_transition(boolean value) {
sCInterface.setE1_transition(value);
}
public boolean getE2_transition() {
return sCInterface.getE2_transition();
}
public void setE2_transition(boolean value) {
sCInterface.setE2_transition(value);
}
private boolean check_TriggerExpressionPrecedence_main_region_A_tr0_tr0() {
return (sCInterface.e1) && (sCInterface.getC1() || sCInterface.getC2());
}
private boolean check_TriggerExpressionPrecedence_main_region_A_tr1_tr1() {
return sCInterface.e2;
}
private void effect_TriggerExpressionPrecedence_main_region_A_tr0() {
exitSequence_TriggerExpressionPrecedence_main_region_A();
sCInterface.setE1_transition(true);
enterSequence_TriggerExpressionPrecedence_main_region_A_default();
}
private void effect_TriggerExpressionPrecedence_main_region_A_tr1() {
exitSequence_TriggerExpressionPrecedence_main_region_A();
sCInterface.setE2_transition(true);
enterSequence_TriggerExpressionPrecedence_main_region_A_default();
}
/* 'default' enter sequence for state A */
private void enterSequence_TriggerExpressionPrecedence_main_region_A_default() {
nextStateIndex = 0;
stateVector[0] = State.triggerExpressionPrecedence_main_region_A;
}
/* 'default' enter sequence for region main region */
private void enterSequence_TriggerExpressionPrecedence_main_region_default() {
react_TriggerExpressionPrecedence_main_region__entry_Default();
}
/* Default exit sequence for state A */
private void exitSequence_TriggerExpressionPrecedence_main_region_A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_TriggerExpressionPrecedence_main_region() {
switch (stateVector[0]) {
case triggerExpressionPrecedence_main_region_A:
exitSequence_TriggerExpressionPrecedence_main_region_A();
break;
default:
break;
}
}
/* The reactions of state A. */
private void react_TriggerExpressionPrecedence_main_region_A() {
if (check_TriggerExpressionPrecedence_main_region_A_tr0_tr0()) {
effect_TriggerExpressionPrecedence_main_region_A_tr0();
} else {
if (check_TriggerExpressionPrecedence_main_region_A_tr1_tr1()) {
effect_TriggerExpressionPrecedence_main_region_A_tr1();
}
}
}
/* Default react sequence for initial entry */
private void react_TriggerExpressionPrecedence_main_region__entry_Default() {
enterSequence_TriggerExpressionPrecedence_main_region_A_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case triggerExpressionPrecedence_main_region_A:
react_TriggerExpressionPrecedence_main_region_A();
break;
default:
// $NullState$
}
}
clearEvents();
}
}