package org.yakindu.scr.raiseevent;
public class RaiseEventStatemachine implements IRaiseEventStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean e1;
public boolean isRaisedE1() {
return e1;
}
protected void raiseE1() {
e1 = true;
}
private boolean e2;
public void raiseE2() {
e2 = true;
}
protected void clearEvents() {
e2 = false;
}
protected void clearOutEvents() {
e1 = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_StateA,
main_region_StateB,
second_region_SateA,
second_region_StateB,
$NullState$
};
private final State[] stateVector = new State[2];
private int nextStateIndex;
public RaiseEventStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 2; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
enterSequence_second_region_default();
}
public void exit() {
exitSequence_main_region();
exitSequence_second_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$||stateVector[1] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
sCInterface.clearOutEvents();
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_StateA:
return stateVector[0] == State.main_region_StateA;
case main_region_StateB:
return stateVector[0] == State.main_region_StateB;
case second_region_SateA:
return stateVector[1] == State.second_region_SateA;
case second_region_StateB:
return stateVector[1] == State.second_region_StateB;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public boolean isRaisedE1() {
return sCInterface.isRaisedE1();
}
public void raiseE2() {
sCInterface.raiseE2();
}
private boolean check_main_region_StateA_tr0_tr0() {
return sCInterface.e2;
}
private boolean check_second_region_SateA_tr0_tr0() {
return sCInterface.e1;
}
private void effect_main_region_StateA_tr0() {
exitSequence_main_region_StateA();
enterSequence_main_region_StateB_default();
}
private void effect_second_region_SateA_tr0() {
exitSequence_second_region_SateA();
enterSequence_second_region_StateB_default();
}
/* Entry action for state 'StateB'. */
private void entryAction_main_region_StateB() {
sCInterface.raiseE1();
}
/* 'default' enter sequence for state StateA */
private void enterSequence_main_region_StateA_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_StateA;
}
/* 'default' enter sequence for state StateB */
private void enterSequence_main_region_StateB_default() {
entryAction_main_region_StateB();
nextStateIndex = 0;
stateVector[0] = State.main_region_StateB;
}
/* 'default' enter sequence for state SateA */
private void enterSequence_second_region_SateA_default() {
nextStateIndex = 1;
stateVector[1] = State.second_region_SateA;
}
/* 'default' enter sequence for state StateB */
private void enterSequence_second_region_StateB_default() {
nextStateIndex = 1;
stateVector[1] = State.second_region_StateB;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* 'default' enter sequence for region second region */
private void enterSequence_second_region_default() {
react_second_region__entry_Default();
}
/* Default exit sequence for state StateA */
private void exitSequence_main_region_StateA() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state StateB */
private void exitSequence_main_region_StateB() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state SateA */
private void exitSequence_second_region_SateA() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state StateB */
private void exitSequence_second_region_StateB() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_StateA:
exitSequence_main_region_StateA();
break;
case main_region_StateB:
exitSequence_main_region_StateB();
break;
default:
break;
}
}
/* Default exit sequence for region second region */
private void exitSequence_second_region() {
switch (stateVector[1]) {
case second_region_SateA:
exitSequence_second_region_SateA();
break;
case second_region_StateB:
exitSequence_second_region_StateB();
break;
default:
break;
}
}
/* The reactions of state StateA. */
private void react_main_region_StateA() {
if (check_main_region_StateA_tr0_tr0()) {
effect_main_region_StateA_tr0();
}
}
/* The reactions of state StateB. */
private void react_main_region_StateB() {
}
/* The reactions of state SateA. */
private void react_second_region_SateA() {
if (check_second_region_SateA_tr0_tr0()) {
effect_second_region_SateA_tr0();
}
}
/* The reactions of state StateB. */
private void react_second_region_StateB() {
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_StateA_default();
}
/* Default react sequence for initial entry */
private void react_second_region__entry_Default() {
enterSequence_second_region_SateA_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_StateA:
react_main_region_StateA();
break;
case main_region_StateB:
react_main_region_StateB();
break;
case second_region_SateA:
react_second_region_SateA();
break;
case second_region_StateB:
react_second_region_StateB();
break;
default:
// $NullState$
}
}
clearEvents();
}
}