package org.yakindu.scr.entryreactionaction;
public class EntryReactionActionStatemachine implements IEntryReactionActionStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean b;
public void raiseB() {
b = true;
}
private boolean d;
public void raiseD() {
d = true;
}
private boolean enteredR1;
public boolean getEnteredR1() {
return enteredR1;
}
public void setEnteredR1(boolean value) {
this.enteredR1 = value;
}
private boolean enteredR2;
public boolean getEnteredR2() {
return enteredR2;
}
public void setEnteredR2(boolean value) {
this.enteredR2 = value;
}
private boolean enteredBdefault;
public boolean getEnteredBdefault() {
return enteredBdefault;
}
public void setEnteredBdefault(boolean value) {
this.enteredBdefault = value;
}
private boolean enteredBother;
public boolean getEnteredBother() {
return enteredBother;
}
public void setEnteredBother(boolean value) {
this.enteredBother = value;
}
protected void clearEvents() {
b = false;
d = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
entryReactionAction_r2_B,
entryReactionAction_r2_B_r_BA,
entryReactionAction_r2_B_r_BB,
entryReactionAction_r2_D,
entryReactionAction_r1_A,
$NullState$
};
private State[] historyVector = new State[1];
private final State[] stateVector = new State[2];
private int nextStateIndex;
public EntryReactionActionStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 2; i++) {
stateVector[i] = State.$NullState$;
}
for (int i = 0; i < 1; i++) {
historyVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setEnteredR1(false);
sCInterface.setEnteredR2(false);
sCInterface.setEnteredBdefault(false);
sCInterface.setEnteredBother(false);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_EntryReactionAction_r2_default();
enterSequence_EntryReactionAction_r1_default();
}
public void exit() {
exitSequence_EntryReactionAction_r2();
exitSequence_EntryReactionAction_r1();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$||stateVector[1] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case entryReactionAction_r2_B:
return stateVector[0].ordinal() >= State.
entryReactionAction_r2_B.ordinal()&& stateVector[0].ordinal() <= State.entryReactionAction_r2_B_r_BB.ordinal();
case entryReactionAction_r2_B_r_BA:
return stateVector[0] == State.entryReactionAction_r2_B_r_BA;
case entryReactionAction_r2_B_r_BB:
return stateVector[0] == State.entryReactionAction_r2_B_r_BB;
case entryReactionAction_r2_D:
return stateVector[0] == State.entryReactionAction_r2_D;
case entryReactionAction_r1_A:
return stateVector[1] == State.entryReactionAction_r1_A;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseB() {
sCInterface.raiseB();
}
public void raiseD() {
sCInterface.raiseD();
}
public boolean getEnteredR1() {
return sCInterface.getEnteredR1();
}
public void setEnteredR1(boolean value) {
sCInterface.setEnteredR1(value);
}
public boolean getEnteredR2() {
return sCInterface.getEnteredR2();
}
public void setEnteredR2(boolean value) {
sCInterface.setEnteredR2(value);
}
public boolean getEnteredBdefault() {
return sCInterface.getEnteredBdefault();
}
public void setEnteredBdefault(boolean value) {
sCInterface.setEnteredBdefault(value);
}
public boolean getEnteredBother() {
return sCInterface.getEnteredBother();
}
public void setEnteredBother(boolean value) {
sCInterface.setEnteredBother(value);
}
private boolean check_EntryReactionAction_r2_B_tr0_tr0() {
return sCInterface.d;
}
private boolean check_EntryReactionAction_r2_B_r_BA_tr0_tr0() {
return sCInterface.b;
}
private boolean check_EntryReactionAction_r2_B_r_BB_tr0_tr0() {
return sCInterface.b;
}
private boolean check_EntryReactionAction_r2_D_tr0_tr0() {
return sCInterface.b;
}
private boolean check_EntryReactionAction_r2_D_tr1_tr1() {
return sCInterface.d;
}
private void effect_EntryReactionAction_r2_B_tr0() {
exitSequence_EntryReactionAction_r2_B();
enterSequence_EntryReactionAction_r2_D_default();
}
private void effect_EntryReactionAction_r2_B_r_BA_tr0() {
exitSequence_EntryReactionAction_r2_B_r_BA();
enterSequence_EntryReactionAction_r2_B_r_BB_default();
}
private void effect_EntryReactionAction_r2_B_r_BB_tr0() {
exitSequence_EntryReactionAction_r2_B_r_BB();
enterSequence_EntryReactionAction_r2_B_r_BA_default();
}
private void effect_EntryReactionAction_r2_D_tr0() {
exitSequence_EntryReactionAction_r2_D();
enterSequence_EntryReactionAction_r2_B_other();
}
private void effect_EntryReactionAction_r2_D_tr1() {
exitSequence_EntryReactionAction_r2_D();
enterSequence_EntryReactionAction_r2_B_default();
}
/* 'default' enter sequence for state B */
private void enterSequence_EntryReactionAction_r2_B_default() {
enterSequence_EntryReactionAction_r2_B_r_default();
}
/* 'other' enter sequence for state B */
private void enterSequence_EntryReactionAction_r2_B_other() {
enterSequence_EntryReactionAction_r2_B_r_other();
}
/* 'default' enter sequence for state BA */
private void enterSequence_EntryReactionAction_r2_B_r_BA_default() {
nextStateIndex = 0;
stateVector[0] = State.entryReactionAction_r2_B_r_BA;
historyVector[0] = stateVector[0];
}
/* 'default' enter sequence for state BB */
private void enterSequence_EntryReactionAction_r2_B_r_BB_default() {
nextStateIndex = 0;
stateVector[0] = State.entryReactionAction_r2_B_r_BB;
historyVector[0] = stateVector[0];
}
/* 'default' enter sequence for state D */
private void enterSequence_EntryReactionAction_r2_D_default() {
nextStateIndex = 0;
stateVector[0] = State.entryReactionAction_r2_D;
}
/* 'default' enter sequence for state A */
private void enterSequence_EntryReactionAction_r1_A_default() {
nextStateIndex = 1;
stateVector[1] = State.entryReactionAction_r1_A;
}
/* 'default' enter sequence for region r2 */
private void enterSequence_EntryReactionAction_r2_default() {
react_EntryReactionAction_r2_default();
}
/* 'default' enter sequence for region r */
private void enterSequence_EntryReactionAction_r2_B_r_default() {
react_EntryReactionAction_r2_B_r_default();
}
/* 'other' enter sequence for region r */
private void enterSequence_EntryReactionAction_r2_B_r_other() {
react_EntryReactionAction_r2_B_r_other();
}
/* shallow enterSequence with history in child r */
private void shallowEnterSequence_EntryReactionAction_r2_B_r() {
switch (historyVector[0]) {
case entryReactionAction_r2_B_r_BA:
enterSequence_EntryReactionAction_r2_B_r_BA_default();
break;
case entryReactionAction_r2_B_r_BB:
enterSequence_EntryReactionAction_r2_B_r_BB_default();
break;
default:
break;
}
}
/* 'default' enter sequence for region r1 */
private void enterSequence_EntryReactionAction_r1_default() {
react_EntryReactionAction_r1__entry_Default();
}
/* Default exit sequence for state B */
private void exitSequence_EntryReactionAction_r2_B() {
exitSequence_EntryReactionAction_r2_B_r();
}
/* Default exit sequence for state BA */
private void exitSequence_EntryReactionAction_r2_B_r_BA() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state BB */
private void exitSequence_EntryReactionAction_r2_B_r_BB() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state D */
private void exitSequence_EntryReactionAction_r2_D() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state A */
private void exitSequence_EntryReactionAction_r1_A() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for region r2 */
private void exitSequence_EntryReactionAction_r2() {
switch (stateVector[0]) {
case entryReactionAction_r2_B_r_BA:
exitSequence_EntryReactionAction_r2_B_r_BA();
break;
case entryReactionAction_r2_B_r_BB:
exitSequence_EntryReactionAction_r2_B_r_BB();
break;
case entryReactionAction_r2_D:
exitSequence_EntryReactionAction_r2_D();
break;
default:
break;
}
}
/* Default exit sequence for region r */
private void exitSequence_EntryReactionAction_r2_B_r() {
switch (stateVector[0]) {
case entryReactionAction_r2_B_r_BA:
exitSequence_EntryReactionAction_r2_B_r_BA();
break;
case entryReactionAction_r2_B_r_BB:
exitSequence_EntryReactionAction_r2_B_r_BB();
break;
default:
break;
}
}
/* Default exit sequence for region r1 */
private void exitSequence_EntryReactionAction_r1() {
switch (stateVector[1]) {
case entryReactionAction_r1_A:
exitSequence_EntryReactionAction_r1_A();
break;
default:
break;
}
}
/* The reactions of state BA. */
private void react_EntryReactionAction_r2_B_r_BA() {
if (check_EntryReactionAction_r2_B_tr0_tr0()) {
effect_EntryReactionAction_r2_B_tr0();
} else {
if (check_EntryReactionAction_r2_B_r_BA_tr0_tr0()) {
effect_EntryReactionAction_r2_B_r_BA_tr0();
}
}
}
/* The reactions of state BB. */
private void react_EntryReactionAction_r2_B_r_BB() {
if (check_EntryReactionAction_r2_B_tr0_tr0()) {
effect_EntryReactionAction_r2_B_tr0();
} else {
if (check_EntryReactionAction_r2_B_r_BB_tr0_tr0()) {
effect_EntryReactionAction_r2_B_r_BB_tr0();
}
}
}
/* The reactions of state D. */
private void react_EntryReactionAction_r2_D() {
if (check_EntryReactionAction_r2_D_tr0_tr0()) {
effect_EntryReactionAction_r2_D_tr0();
} else {
if (check_EntryReactionAction_r2_D_tr1_tr1()) {
effect_EntryReactionAction_r2_D_tr1();
}
}
}
/* The reactions of state A. */
private void react_EntryReactionAction_r1_A() {
}
/* Default react sequence for initial entry default */
private void react_EntryReactionAction_r2_default() {
sCInterface.setEnteredR2(true);
enterSequence_EntryReactionAction_r2_B_default();
}
/* Default react sequence for shallow history entry default */
private void react_EntryReactionAction_r2_B_r_default() {
/* Enter the region with shallow history */
if (historyVector[0] != State.$NullState$) {
shallowEnterSequence_EntryReactionAction_r2_B_r();
} else {
sCInterface.setEnteredBdefault(true);
enterSequence_EntryReactionAction_r2_B_r_BA_default();
}
}
/* Default react sequence for initial entry other */
private void react_EntryReactionAction_r2_B_r_other() {
sCInterface.setEnteredBother(true);
enterSequence_EntryReactionAction_r2_B_r_BB_default();
}
/* Default react sequence for initial entry */
private void react_EntryReactionAction_r1__entry_Default() {
sCInterface.setEnteredR1(true);
enterSequence_EntryReactionAction_r1_A_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case entryReactionAction_r2_B_r_BA:
react_EntryReactionAction_r2_B_r_BA();
break;
case entryReactionAction_r2_B_r_BB:
react_EntryReactionAction_r2_B_r_BB();
break;
case entryReactionAction_r2_D:
react_EntryReactionAction_r2_D();
break;
case entryReactionAction_r1_A:
react_EntryReactionAction_r1_A();
break;
default:
// $NullState$
}
}
clearEvents();
}
}