package org.yakindu.scr.readonlyvariable;
public class ReadOnlyVariableStatemachine implements IReadOnlyVariableStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private long myInt;
public long getMyInt() {
return myInt;
}
protected void setMyInt(long value) {
this.myInt = value;
}
private String myString;
public String getMyString() {
return myString;
}
protected void setMyString(String value) {
this.myString = value;
}
private boolean myBool;
public boolean getMyBool() {
return myBool;
}
protected void setMyBool(boolean value) {
this.myBool = value;
}
private double myReal;
public double getMyReal() {
return myReal;
}
protected void setMyReal(double value) {
this.myReal = value;
}
}
protected SCInterfaceImpl sCInterface;
protected class SCIAImpl implements SCIA {
private long myInt;
public long getMyInt() {
return myInt;
}
protected void setMyInt(long value) {
this.myInt = value;
}
private String myString;
public String getMyString() {
return myString;
}
protected void setMyString(String value) {
this.myString = value;
}
private boolean myBool;
public boolean getMyBool() {
return myBool;
}
protected void setMyBool(boolean value) {
this.myBool = value;
}
private double myReal;
public double getMyReal() {
return myReal;
}
protected void setMyReal(double value) {
this.myReal = value;
}
}
protected SCIAImpl sCIA;
private boolean initialized = false;
public enum State {
main_region_StateB,
main_region_StateA,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
public ReadOnlyVariableStatemachine() {
sCInterface = new SCInterfaceImpl();
sCIA = new SCIAImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setMyInt(0);
sCInterface.setMyString("testString");
sCInterface.setMyBool(true);
sCInterface.setMyReal(1.1);
sCIA.setMyInt(0);
sCIA.setMyString("testString");
sCIA.setMyBool(true);
sCIA.setMyReal(1.1);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_StateB:
return stateVector[0] == State.main_region_StateB;
case main_region_StateA:
return stateVector[0] == State.main_region_StateA;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public SCIA getSCIA() {
return sCIA;
}
public long getMyInt() {
return sCInterface.getMyInt();
}
public String getMyString() {
return sCInterface.getMyString();
}
public boolean getMyBool() {
return sCInterface.getMyBool();
}
public double getMyReal() {
return sCInterface.getMyReal();
}
private boolean check_main_region_StateA_tr0_tr0() {
return true;
}
private void effect_main_region_StateA_tr0() {
exitSequence_main_region_StateA();
enterSequence_main_region_StateB_default();
}
/* Entry action for state 'StateB'. */
private void entryAction_main_region_StateB() {
sCInterface.setMyInt(100);
sCInterface.setMyString("fail");
sCInterface.setMyBool(false);
sCInterface.setMyReal(6.6);
sCIA.setMyInt(200);
sCIA.setMyString("A_fail");
sCIA.setMyBool(false);
sCIA.setMyReal(7.7);
}
/* 'default' enter sequence for state StateB */
private void enterSequence_main_region_StateB_default() {
entryAction_main_region_StateB();
nextStateIndex = 0;
stateVector[0] = State.main_region_StateB;
}
/* 'default' enter sequence for state StateA */
private void enterSequence_main_region_StateA_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_StateA;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state StateB */
private void exitSequence_main_region_StateB() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state StateA */
private void exitSequence_main_region_StateA() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_StateB:
exitSequence_main_region_StateB();
break;
case main_region_StateA:
exitSequence_main_region_StateA();
break;
default:
break;
}
}
/* The reactions of state StateB. */
private void react_main_region_StateB() {
}
/* The reactions of state StateA. */
private void react_main_region_StateA() {
effect_main_region_StateA_tr0();
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_StateA_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_StateB:
react_main_region_StateB();
break;
case main_region_StateA:
react_main_region_StateA();
break;
default:
// $NullState$
}
}
clearEvents();
}
}