package org.yakindu.scr.simpleevent; public class SimpleEventStatemachine implements ISimpleEventStatemachine { protected class SCInterfaceImpl implements SCInterface { private boolean event1; public void raiseEvent1() { event1 = true; } protected void clearEvents() { event1 = false; } } protected SCInterfaceImpl sCInterface; private boolean initialized = false; public enum State { main_region_A, main_region_B, main_region__final_, $NullState$ }; private final State[] stateVector = new State[1]; private int nextStateIndex; public SimpleEventStatemachine() { sCInterface = new SCInterfaceImpl(); } public void init() { this.initialized = true; for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); } public void enter() { if (!initialized) { throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); } enterSequence_main_region_default(); } public void exit() { exitSequence_main_region(); } /** * @see IStatemachine#isActive() */ public boolean isActive() { return stateVector[0] != State.$NullState$; } /** * @see IStatemachine#isFinal() */ public boolean isFinal() { return (stateVector[0] == State.main_region__final_); } /** * This method resets the incoming events (time events included). */ protected void clearEvents() { sCInterface.clearEvents(); } /** * This method resets the outgoing events. */ protected void clearOutEvents() { } /** * Returns true if the given state is currently active otherwise false. */ public boolean isStateActive(State state) { switch (state) { case main_region_A: return stateVector[0] == State.main_region_A; case main_region_B: return stateVector[0] == State.main_region_B; case main_region__final_: return stateVector[0] == State.main_region__final_; default: return false; } } public SCInterface getSCInterface() { return sCInterface; } public void raiseEvent1() { sCInterface.raiseEvent1(); } private boolean check_main_region_A_tr0_tr0() { return sCInterface.event1; } private boolean check_main_region_B_tr0_tr0() { return true; } private void effect_main_region_A_tr0() { exitSequence_main_region_A(); enterSequence_main_region_B_default(); } private void effect_main_region_B_tr0() { exitSequence_main_region_B(); enterSequence_main_region__final__default(); } /* 'default' enter sequence for state A */ private void enterSequence_main_region_A_default() { nextStateIndex = 0; stateVector[0] = State.main_region_A; } /* 'default' enter sequence for state B */ private void enterSequence_main_region_B_default() { nextStateIndex = 0; stateVector[0] = State.main_region_B; } /* Default enter sequence for state null */ private void enterSequence_main_region__final__default() { nextStateIndex = 0; stateVector[0] = State.main_region__final_; } /* 'default' enter sequence for region main region */ private void enterSequence_main_region_default() { react_main_region__entry_Default(); } /* Default exit sequence for state A */ private void exitSequence_main_region_A() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state B */ private void exitSequence_main_region_B() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for final state. */ private void exitSequence_main_region__final_() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for region main region */ private void exitSequence_main_region() { switch (stateVector[0]) { case main_region_A: exitSequence_main_region_A(); break; case main_region_B: exitSequence_main_region_B(); break; case main_region__final_: exitSequence_main_region__final_(); break; default: break; } } /* The reactions of state A. */ private void react_main_region_A() { if (check_main_region_A_tr0_tr0()) { effect_main_region_A_tr0(); } } /* The reactions of state B. */ private void react_main_region_B() { effect_main_region_B_tr0(); } /* The reactions of state null. */ private void react_main_region__final_() { } /* Default react sequence for initial entry */ private void react_main_region__entry_Default() { enterSequence_main_region_A_default(); } public void runCycle() { if (!initialized) throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); clearOutEvents(); for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) { switch (stateVector[nextStateIndex]) { case main_region_A: react_main_region_A(); break; case main_region_B: react_main_region_B(); break; case main_region__final_: react_main_region__final_(); break; default: // $NullState$ } } clearEvents(); } }