package org.yakindu.scr.historywithoutinitialstep;
public class HistoryWithoutInitialStepStatemachine implements IHistoryWithoutInitialStepStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean toA;
public void raiseToA() {
toA = true;
}
private boolean toB;
public void raiseToB() {
toB = true;
}
private boolean toHistory;
public void raiseToHistory() {
toHistory = true;
}
private boolean next;
public void raiseNext() {
next = true;
}
protected void clearEvents() {
toA = false;
toB = false;
toHistory = false;
next = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_A,
main_region_B,
main_region_B_r1_C,
main_region_B_r1_D,
main_region_B_r1_E,
main_region_B_r1_E__region0_F,
$NullState$
};
private State[] historyVector = new State[1];
private final State[] stateVector = new State[1];
private int nextStateIndex;
public HistoryWithoutInitialStepStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
for (int i = 0; i < 1; i++) {
historyVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_A:
return stateVector[0] == State.main_region_A;
case main_region_B:
return stateVector[0].ordinal() >= State.
main_region_B.ordinal()&& stateVector[0].ordinal() <= State.main_region_B_r1_E__region0_F.ordinal();
case main_region_B_r1_C:
return stateVector[0] == State.main_region_B_r1_C;
case main_region_B_r1_D:
return stateVector[0] == State.main_region_B_r1_D;
case main_region_B_r1_E:
return stateVector[0].ordinal() >= State.
main_region_B_r1_E.ordinal()&& stateVector[0].ordinal() <= State.main_region_B_r1_E__region0_F.ordinal();
case main_region_B_r1_E__region0_F:
return stateVector[0] == State.main_region_B_r1_E__region0_F;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseToA() {
sCInterface.raiseToA();
}
public void raiseToB() {
sCInterface.raiseToB();
}
public void raiseToHistory() {
sCInterface.raiseToHistory();
}
public void raiseNext() {
sCInterface.raiseNext();
}
private boolean check_main_region_A_tr0_tr0() {
return sCInterface.toB;
}
private boolean check_main_region_A_tr1_tr1() {
return sCInterface.toHistory;
}
private boolean check_main_region_B_tr0_tr0() {
return sCInterface.toA;
}
private boolean check_main_region_B_r1_C_tr0_tr0() {
return sCInterface.next;
}
private boolean check_main_region_B_r1_D_tr0_tr0() {
return sCInterface.next;
}
private boolean check_main_region_B_r1_E_tr0_tr0() {
return sCInterface.next;
}
private void effect_main_region_A_tr0() {
exitSequence_main_region_A();
enterSequence_main_region_B_default();
}
private void effect_main_region_A_tr1() {
exitSequence_main_region_A();
react_main_region_B_r1_he();
}
private void effect_main_region_B_tr0() {
exitSequence_main_region_B();
enterSequence_main_region_A_default();
}
private void effect_main_region_B_r1_C_tr0() {
exitSequence_main_region_B_r1_C();
enterSequence_main_region_B_r1_D_default();
}
private void effect_main_region_B_r1_D_tr0() {
exitSequence_main_region_B_r1_D();
enterSequence_main_region_B_r1_E_default();
}
private void effect_main_region_B_r1_E_tr0() {
exitSequence_main_region_B_r1_E();
enterSequence_main_region_B_r1_C_default();
}
/* 'default' enter sequence for state A */
private void enterSequence_main_region_A_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_A;
}
/* 'default' enter sequence for state B */
private void enterSequence_main_region_B_default() {
enterSequence_main_region_B_r1_default();
}
/* 'default' enter sequence for state C */
private void enterSequence_main_region_B_r1_C_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_B_r1_C;
historyVector[0] = stateVector[0];
}
/* 'default' enter sequence for state D */
private void enterSequence_main_region_B_r1_D_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_B_r1_D;
historyVector[0] = stateVector[0];
}
/* 'default' enter sequence for state E */
private void enterSequence_main_region_B_r1_E_default() {
enterSequence_main_region_B_r1_E__region0_default();
historyVector[0] = stateVector[0];
}
/* 'default' enter sequence for state F */
private void enterSequence_main_region_B_r1_E__region0_F_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_B_r1_E__region0_F;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* 'default' enter sequence for region r1 */
private void enterSequence_main_region_B_r1_default() {
react_main_region_B_r1__entry_Default();
}
/* shallow enterSequence with history in child r1 */
private void shallowEnterSequence_main_region_B_r1() {
switch (historyVector[0]) {
case main_region_B_r1_C:
enterSequence_main_region_B_r1_C_default();
break;
case main_region_B_r1_D:
enterSequence_main_region_B_r1_D_default();
break;
case main_region_B_r1_E__region0_F:
enterSequence_main_region_B_r1_E_default();
break;
default:
break;
}
}
/* 'default' enter sequence for region null */
private void enterSequence_main_region_B_r1_E__region0_default() {
react_main_region_B_r1_E__region0__entry_Default();
}
/* Default exit sequence for state A */
private void exitSequence_main_region_A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_main_region_B() {
exitSequence_main_region_B_r1();
}
/* Default exit sequence for state C */
private void exitSequence_main_region_B_r1_C() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state D */
private void exitSequence_main_region_B_r1_D() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state E */
private void exitSequence_main_region_B_r1_E() {
exitSequence_main_region_B_r1_E__region0();
}
/* Default exit sequence for state F */
private void exitSequence_main_region_B_r1_E__region0_F() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_A:
exitSequence_main_region_A();
break;
case main_region_B_r1_C:
exitSequence_main_region_B_r1_C();
break;
case main_region_B_r1_D:
exitSequence_main_region_B_r1_D();
break;
case main_region_B_r1_E__region0_F:
exitSequence_main_region_B_r1_E__region0_F();
break;
default:
break;
}
}
/* Default exit sequence for region r1 */
private void exitSequence_main_region_B_r1() {
switch (stateVector[0]) {
case main_region_B_r1_C:
exitSequence_main_region_B_r1_C();
break;
case main_region_B_r1_D:
exitSequence_main_region_B_r1_D();
break;
case main_region_B_r1_E__region0_F:
exitSequence_main_region_B_r1_E__region0_F();
break;
default:
break;
}
}
/* Default exit sequence for region null */
private void exitSequence_main_region_B_r1_E__region0() {
switch (stateVector[0]) {
case main_region_B_r1_E__region0_F:
exitSequence_main_region_B_r1_E__region0_F();
break;
default:
break;
}
}
/* The reactions of state A. */
private void react_main_region_A() {
if (check_main_region_A_tr0_tr0()) {
effect_main_region_A_tr0();
} else {
if (check_main_region_A_tr1_tr1()) {
effect_main_region_A_tr1();
}
}
}
/* The reactions of state C. */
private void react_main_region_B_r1_C() {
if (check_main_region_B_tr0_tr0()) {
effect_main_region_B_tr0();
} else {
if (check_main_region_B_r1_C_tr0_tr0()) {
effect_main_region_B_r1_C_tr0();
}
}
}
/* The reactions of state D. */
private void react_main_region_B_r1_D() {
if (check_main_region_B_tr0_tr0()) {
effect_main_region_B_tr0();
} else {
if (check_main_region_B_r1_D_tr0_tr0()) {
effect_main_region_B_r1_D_tr0();
}
}
}
/* The reactions of state F. */
private void react_main_region_B_r1_E__region0_F() {
if (check_main_region_B_tr0_tr0()) {
effect_main_region_B_tr0();
} else {
if (check_main_region_B_r1_E_tr0_tr0()) {
effect_main_region_B_r1_E_tr0();
} else {
}
}
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_A_default();
}
/* Default react sequence for initial entry */
private void react_main_region_B_r1__entry_Default() {
enterSequence_main_region_B_r1_C_default();
}
/* Default react sequence for shallow history entry he */
private void react_main_region_B_r1_he() {
/* Enter the region with shallow history */
if (historyVector[0] != State.$NullState$) {
shallowEnterSequence_main_region_B_r1();
}
}
/* Default react sequence for initial entry */
private void react_main_region_B_r1_E__region0__entry_Default() {
enterSequence_main_region_B_r1_E__region0_F_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_A:
react_main_region_A();
break;
case main_region_B_r1_C:
react_main_region_B_r1_C();
break;
case main_region_B_r1_D:
react_main_region_B_r1_D();
break;
case main_region_B_r1_E__region0_F:
react_main_region_B_r1_E__region0_F();
break;
default:
// $NullState$
}
}
clearEvents();
}
}