package org.yakindu.scr.historywithoutinitialstep; public class HistoryWithoutInitialStepStatemachine implements IHistoryWithoutInitialStepStatemachine { protected class SCInterfaceImpl implements SCInterface { private boolean toA; public void raiseToA() { toA = true; } private boolean toB; public void raiseToB() { toB = true; } private boolean toHistory; public void raiseToHistory() { toHistory = true; } private boolean next; public void raiseNext() { next = true; } protected void clearEvents() { toA = false; toB = false; toHistory = false; next = false; } } protected SCInterfaceImpl sCInterface; private boolean initialized = false; public enum State { main_region_A, main_region_B, main_region_B_r1_C, main_region_B_r1_D, main_region_B_r1_E, main_region_B_r1_E__region0_F, $NullState$ }; private State[] historyVector = new State[1]; private final State[] stateVector = new State[1]; private int nextStateIndex; public HistoryWithoutInitialStepStatemachine() { sCInterface = new SCInterfaceImpl(); } public void init() { this.initialized = true; for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } for (int i = 0; i < 1; i++) { historyVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); } public void enter() { if (!initialized) { throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); } enterSequence_main_region_default(); } public void exit() { exitSequence_main_region(); } /** * @see IStatemachine#isActive() */ public boolean isActive() { return stateVector[0] != State.$NullState$; } /** * Always returns 'false' since this state machine can never become final. * * @see IStatemachine#isFinal() */ public boolean isFinal() { return false; } /** * This method resets the incoming events (time events included). */ protected void clearEvents() { sCInterface.clearEvents(); } /** * This method resets the outgoing events. */ protected void clearOutEvents() { } /** * Returns true if the given state is currently active otherwise false. */ public boolean isStateActive(State state) { switch (state) { case main_region_A: return stateVector[0] == State.main_region_A; case main_region_B: return stateVector[0].ordinal() >= State. main_region_B.ordinal()&& stateVector[0].ordinal() <= State.main_region_B_r1_E__region0_F.ordinal(); case main_region_B_r1_C: return stateVector[0] == State.main_region_B_r1_C; case main_region_B_r1_D: return stateVector[0] == State.main_region_B_r1_D; case main_region_B_r1_E: return stateVector[0].ordinal() >= State. main_region_B_r1_E.ordinal()&& stateVector[0].ordinal() <= State.main_region_B_r1_E__region0_F.ordinal(); case main_region_B_r1_E__region0_F: return stateVector[0] == State.main_region_B_r1_E__region0_F; default: return false; } } public SCInterface getSCInterface() { return sCInterface; } public void raiseToA() { sCInterface.raiseToA(); } public void raiseToB() { sCInterface.raiseToB(); } public void raiseToHistory() { sCInterface.raiseToHistory(); } public void raiseNext() { sCInterface.raiseNext(); } private boolean check_main_region_A_tr0_tr0() { return sCInterface.toB; } private boolean check_main_region_A_tr1_tr1() { return sCInterface.toHistory; } private boolean check_main_region_B_tr0_tr0() { return sCInterface.toA; } private boolean check_main_region_B_r1_C_tr0_tr0() { return sCInterface.next; } private boolean check_main_region_B_r1_D_tr0_tr0() { return sCInterface.next; } private boolean check_main_region_B_r1_E_tr0_tr0() { return sCInterface.next; } private void effect_main_region_A_tr0() { exitSequence_main_region_A(); enterSequence_main_region_B_default(); } private void effect_main_region_A_tr1() { exitSequence_main_region_A(); react_main_region_B_r1_he(); } private void effect_main_region_B_tr0() { exitSequence_main_region_B(); enterSequence_main_region_A_default(); } private void effect_main_region_B_r1_C_tr0() { exitSequence_main_region_B_r1_C(); enterSequence_main_region_B_r1_D_default(); } private void effect_main_region_B_r1_D_tr0() { exitSequence_main_region_B_r1_D(); enterSequence_main_region_B_r1_E_default(); } private void effect_main_region_B_r1_E_tr0() { exitSequence_main_region_B_r1_E(); enterSequence_main_region_B_r1_C_default(); } /* 'default' enter sequence for state A */ private void enterSequence_main_region_A_default() { nextStateIndex = 0; stateVector[0] = State.main_region_A; } /* 'default' enter sequence for state B */ private void enterSequence_main_region_B_default() { enterSequence_main_region_B_r1_default(); } /* 'default' enter sequence for state C */ private void enterSequence_main_region_B_r1_C_default() { nextStateIndex = 0; stateVector[0] = State.main_region_B_r1_C; historyVector[0] = stateVector[0]; } /* 'default' enter sequence for state D */ private void enterSequence_main_region_B_r1_D_default() { nextStateIndex = 0; stateVector[0] = State.main_region_B_r1_D; historyVector[0] = stateVector[0]; } /* 'default' enter sequence for state E */ private void enterSequence_main_region_B_r1_E_default() { enterSequence_main_region_B_r1_E__region0_default(); historyVector[0] = stateVector[0]; } /* 'default' enter sequence for state F */ private void enterSequence_main_region_B_r1_E__region0_F_default() { nextStateIndex = 0; stateVector[0] = State.main_region_B_r1_E__region0_F; } /* 'default' enter sequence for region main region */ private void enterSequence_main_region_default() { react_main_region__entry_Default(); } /* 'default' enter sequence for region r1 */ private void enterSequence_main_region_B_r1_default() { react_main_region_B_r1__entry_Default(); } /* shallow enterSequence with history in child r1 */ private void shallowEnterSequence_main_region_B_r1() { switch (historyVector[0]) { case main_region_B_r1_C: enterSequence_main_region_B_r1_C_default(); break; case main_region_B_r1_D: enterSequence_main_region_B_r1_D_default(); break; case main_region_B_r1_E__region0_F: enterSequence_main_region_B_r1_E_default(); break; default: break; } } /* 'default' enter sequence for region null */ private void enterSequence_main_region_B_r1_E__region0_default() { react_main_region_B_r1_E__region0__entry_Default(); } /* Default exit sequence for state A */ private void exitSequence_main_region_A() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state B */ private void exitSequence_main_region_B() { exitSequence_main_region_B_r1(); } /* Default exit sequence for state C */ private void exitSequence_main_region_B_r1_C() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state D */ private void exitSequence_main_region_B_r1_D() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state E */ private void exitSequence_main_region_B_r1_E() { exitSequence_main_region_B_r1_E__region0(); } /* Default exit sequence for state F */ private void exitSequence_main_region_B_r1_E__region0_F() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for region main region */ private void exitSequence_main_region() { switch (stateVector[0]) { case main_region_A: exitSequence_main_region_A(); break; case main_region_B_r1_C: exitSequence_main_region_B_r1_C(); break; case main_region_B_r1_D: exitSequence_main_region_B_r1_D(); break; case main_region_B_r1_E__region0_F: exitSequence_main_region_B_r1_E__region0_F(); break; default: break; } } /* Default exit sequence for region r1 */ private void exitSequence_main_region_B_r1() { switch (stateVector[0]) { case main_region_B_r1_C: exitSequence_main_region_B_r1_C(); break; case main_region_B_r1_D: exitSequence_main_region_B_r1_D(); break; case main_region_B_r1_E__region0_F: exitSequence_main_region_B_r1_E__region0_F(); break; default: break; } } /* Default exit sequence for region null */ private void exitSequence_main_region_B_r1_E__region0() { switch (stateVector[0]) { case main_region_B_r1_E__region0_F: exitSequence_main_region_B_r1_E__region0_F(); break; default: break; } } /* The reactions of state A. */ private void react_main_region_A() { if (check_main_region_A_tr0_tr0()) { effect_main_region_A_tr0(); } else { if (check_main_region_A_tr1_tr1()) { effect_main_region_A_tr1(); } } } /* The reactions of state C. */ private void react_main_region_B_r1_C() { if (check_main_region_B_tr0_tr0()) { effect_main_region_B_tr0(); } else { if (check_main_region_B_r1_C_tr0_tr0()) { effect_main_region_B_r1_C_tr0(); } } } /* The reactions of state D. */ private void react_main_region_B_r1_D() { if (check_main_region_B_tr0_tr0()) { effect_main_region_B_tr0(); } else { if (check_main_region_B_r1_D_tr0_tr0()) { effect_main_region_B_r1_D_tr0(); } } } /* The reactions of state F. */ private void react_main_region_B_r1_E__region0_F() { if (check_main_region_B_tr0_tr0()) { effect_main_region_B_tr0(); } else { if (check_main_region_B_r1_E_tr0_tr0()) { effect_main_region_B_r1_E_tr0(); } else { } } } /* Default react sequence for initial entry */ private void react_main_region__entry_Default() { enterSequence_main_region_A_default(); } /* Default react sequence for initial entry */ private void react_main_region_B_r1__entry_Default() { enterSequence_main_region_B_r1_C_default(); } /* Default react sequence for shallow history entry he */ private void react_main_region_B_r1_he() { /* Enter the region with shallow history */ if (historyVector[0] != State.$NullState$) { shallowEnterSequence_main_region_B_r1(); } } /* Default react sequence for initial entry */ private void react_main_region_B_r1_E__region0__entry_Default() { enterSequence_main_region_B_r1_E__region0_F_default(); } public void runCycle() { if (!initialized) throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); clearOutEvents(); for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) { switch (stateVector[nextStateIndex]) { case main_region_A: react_main_region_A(); break; case main_region_B_r1_C: react_main_region_B_r1_C(); break; case main_region_B_r1_D: react_main_region_B_r1_D(); break; case main_region_B_r1_E__region0_F: react_main_region_B_r1_E__region0_F(); break; default: // $NullState$ } } clearEvents(); } }