package com.shade.util;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.geom.Vector2f;
public class LevelUtil {
public static Vector2f randomPoint(GameContainer c) {
Vector2f p = new Vector2f();
p.x = (float) Math.random() * (c.getWidth() - 20) + 10;
p.y = (float) Math.random() * (c.getHeight() - 20) + 10;
return p;
}
}