package com.shade.entities.bird; import org.newdawn.slick.Animation; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.SpriteSheet; import org.newdawn.slick.state.StateBasedGame; import com.crash.Body; import com.shade.base.Entity; import com.shade.base.util.State; import com.shade.crash.CrashLevel; import com.shade.entities.Roles; /** * A mole who has not yet found any mushrooms but is searching for them. * * Idle moles: + Have not identified a target mushroom + Have zero mushrooms * attached + Are checking for line-of-sight with nearby mushrooms + Return * underground after a set amount of time * * @author Alexander Schearer <aschearer@gmail.com> */ public class ReturningBird implements State { private Bird bird; private Animation idling; private int timer; private Body nest; public ReturningBird(Bird me) throws SlickException { this.bird = me; initResources(); } private void initResources() throws SlickException { SpriteSheet idles = new SpriteSheet("entities/bird/fly.png", 40, 40); idling = new Animation(idles, 75); idling.setAutoUpdate(false); // idling.setPingPong(true); } public void enter() { timer = 0; idling.restart(); if (bird.level != null) { Object[] spots = bird.level.getEntitiesByRole(Roles.OBSTACLE .ordinal()); int pick = (int) (Math.random() * spots.length); nest = (Body) spots[pick]; } } public int getRole() { return Roles.MONSTER.ordinal(); } public boolean isNamed(Object o) { return o == Bird.States.RETURNING; } public void onCollision(Entity obstacle) { if (obstacle.getRole() == Roles.PLAYER.ordinal()) { // bird.manager.enter(Bird.States.RETURNING); } } public void render(StateBasedGame game, Graphics g) { idling .draw(bird.getX(), bird.getY(), bird.getWidth(), bird .getHeight()); } public void update(StateBasedGame game, int delta) { idling.update(delta); testTimer(delta); if (bird.level != null && nest == null) bird.manager.enter(Bird.States.RETURNING); if (nest != null) { float x = bird.getXCenter(); float y = bird.getYCenter(); float destx = nest.getXCenter(); float desty = nest.getYCenter(); float distx = destx - x; float disty = desty - y; float radius = (float) Math.sqrt(distx * distx + disty * disty); double curve = Math.PI / 3 * Math .pow(radius * Math.max(nest.getWidth(), nest .getHeight()), 0.02); if (radius > Math.min(nest.getWidth(), nest.getHeight()) || Math.min(nest.getWidth(), nest.getHeight()) < 30 || x < 30 || y < 30 || x > game.getContainer().getWidth() - 30 || y > game.getContainer().getHeight() - 30) curve = Math.PI / 8; bird.heading = (float) (Math.atan2(disty, distx) + Math.PI / 2 - curve); bird.move(1); if (radius < Math.min(nest.getWidth(), nest.getHeight()) / 2) { bird.manager.enter(Bird.States.WAITING); } } } private void testTimer(int delta) { timer += delta; } }