package com.shade.entities.bird; import org.newdawn.slick.Animation; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.SpriteSheet; import org.newdawn.slick.state.StateBasedGame; import com.shade.base.Entity; import com.shade.base.util.State; import com.shade.entities.Roles; /** * A mole who has not yet found any mushrooms but is searching for them. * * Idle moles: + Have not identified a target mushroom + Have zero mushrooms * attached + Are checking for line-of-sight with nearby mushrooms + Return * underground after a set amount of time * * @author Alexander Schearer <aschearer@gmail.com> */ public class SleepingBird implements State { private Bird bird; private Animation idling; private int timer; public SleepingBird(Bird me) throws SlickException { this.bird = me; initResources(); } private void initResources() throws SlickException { SpriteSheet idles = new SpriteSheet("entities/bird/fly.png", 40, 40); idling = new Animation(false); idling.addFrame(idles.getSprite(0, 0), 300); idling.addFrame(idles.getSprite(1, 0), 300); idling.addFrame(idles.getSprite(2, 0), 300); idling.setPingPong(true); } public void enter() { timer = 0; idling.restart(); } public int getRole() { return Roles.MOLE.ordinal(); } public boolean isNamed(Object o) { return o == Bird.States.SLEEPING; } public void onCollision(Entity obstacle) { if (obstacle.getRole() == Roles.PLAYER.ordinal()) { // bird.manager.enter(Bird.States.WAITING); } } public void render(StateBasedGame game, Graphics g) { idling.draw(bird.getX(), bird.getY(), bird.getWidth(), bird.getHeight()); } public void update(StateBasedGame game, int delta) { bird.wake(); idling.update(delta); testTimer(delta); } private void testTimer(int delta) { timer+=delta; } }