package com.shade.levels; import com.shade.controls.DayPhaseTimer; import com.shade.crash.CrashLevel; import com.shade.entities.mushroom.MushroomFactory; public abstract class Model extends CrashLevel { private DayPhaseTimer daytimer; public Model(int w, int h, int c) { super(w, h, c); } public abstract MushroomFactory getMushroomFactory(); public abstract int getPar(); public void setTimer(DayPhaseTimer t){ daytimer = t; } public DayPhaseTimer getTimer(){ return daytimer; } }