package com.shade.levels;
import com.shade.controls.DayPhaseTimer;
import com.shade.crash.CrashLevel;
import com.shade.entities.mushroom.MushroomFactory;
public abstract class Model extends CrashLevel {
private DayPhaseTimer daytimer;
public Model(int w, int h, int c) {
super(w, h, c);
}
public abstract MushroomFactory getMushroomFactory();
public abstract int getPar();
public void setTimer(DayPhaseTimer t){
daytimer = t;
}
public DayPhaseTimer getTimer(){
return daytimer;
}
}