package rabbitescape.ui.swing; import rabbitescape.render.gameloop.Input; import java.util.Date; public class SwingInput implements Input { @Override public void waitMs( long wait_time ) { if ( wait_time < 0 ) { return; } try { Thread.sleep( wait_time ); } catch ( InterruptedException ignored ) { } } @Override public long timeNow() { return new Date().getTime(); } @Override public void dispose() { } }