package rabbitescape.ui.swing;
import rabbitescape.render.gameloop.Input;
import java.util.Date;
public class SwingInput implements Input
{
@Override
public void waitMs( long wait_time )
{
if ( wait_time < 0 )
{
return;
}
try
{
Thread.sleep( wait_time );
}
catch ( InterruptedException ignored )
{
}
}
@Override
public long timeNow()
{
return new Date().getTime();
}
@Override
public void dispose()
{
}
}