package rabbitescape.engine.solution;
import rabbitescape.engine.World.CompletionState;
public class UntilAction implements CommandAction
{
public final CompletionState targetState;
public UntilAction( CompletionState targetState )
{
this.targetState = targetState;
}
@Override
public String toString()
{
return "UntilAction( " + targetState.name() + " )";
}
@Override
public boolean equals( Object otherObj )
{
if ( ! ( otherObj instanceof UntilAction ) )
{
return false;
}
UntilAction other = (UntilAction)otherObj;
return ( targetState == other.targetState );
}
@Override
public int hashCode()
{
return targetState.hashCode();
}
@Override
public void typeSwitch( CommandActionTypeSwitch actionTypeSwitch )
{
actionTypeSwitch.caseUntilAction( this );
}
}