package rabbitescape.render.androidutil;
public interface SoundResources<ActivityT>
{
/**
* If not yet already playing, load (if necessary) and
* play the current music, and ensure all sound effects are loaded.
*/
void start( ActivityT activity );
/**
* Pause the music and sounds so no sound is playing.
*/
void pause();
/**
* Free up the memory used by the music and sound effects.
*/
void dispose();
}