package rabbitescape.engine;
import static rabbitescape.engine.ChangeDescription.State.PIPE;
import java.util.HashMap;
import java.util.Map;
import rabbitescape.engine.util.WaterUtil;
public class Pipe extends Thing
{
private int rate;
public Pipe( int x, int y )
{
super( x, y, PIPE );
rate = WaterUtil.SOURCE_RATE;
}
@Override
public void calcNewState( World world )
{
// Deliberately left empty.
}
@Override
public void step( World world )
{
WaterRegion waterRegion = world.waterTable.getItemAt( x, y );
if ( waterRegion != null )
{
waterRegion.addContents( rate );
}
}
@Override
public Map<String, String> saveState()
{
return new HashMap<String, String>();
}
@Override
public void restoreFromState( Map<String, String> state )
{
// Deliberately left empty.
}
@Override
public String overlayText()
{
return "Pipe";
}
}