package server.maps;
public enum SummonMovementType {
不会移动(0),
飞行跟随(1),
自由移动(2),
跟随并且随机移动打怪(3),
CIRCLE_STATIONARY(5),
移动跟随(7),
跟随移动跟随攻击(8);
private final int val;
private SummonMovementType(int val) {
this.val = val;
}
public int getValue() {
return this.val;
}
}