package server.maps; public enum SummonMovementType { 不会移动(0), 飞行跟随(1), 自由移动(2), 跟随并且随机移动打怪(3), CIRCLE_STATIONARY(5), 移动跟随(7), 跟随移动跟随攻击(8); private final int val; private SummonMovementType(int val) { this.val = val; } public int getValue() { return this.val; } }