/* * ------------------------------------------------------------------------ * * Copyright (C) 2003 - 2014 * University of Konstanz, Germany and * KNIME GmbH, Konstanz, Germany * Website: http://www.knime.org; Email: contact@knime.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License, Version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see <http://www.gnu.org/licenses>. * * Additional permission under GNU GPL version 3 section 7: * * KNIME interoperates with ECLIPSE solely via ECLIPSE's plug-in APIs. * Hence, KNIME and ECLIPSE are both independent programs and are not * derived from each other. Should, however, the interpretation of the * GNU GPL Version 3 ("License") under any applicable laws result in * KNIME and ECLIPSE being a combined program, KNIME GMBH herewith grants * you the additional permission to use and propagate KNIME together with * ECLIPSE with only the license terms in place for ECLIPSE applying to * ECLIPSE and the GNU GPL Version 3 applying for KNIME, provided the * license terms of ECLIPSE themselves allow for the respective use and * propagation of ECLIPSE together with KNIME. * * Additional permission relating to nodes for KNIME that extend the Node * Extension (and in particular that are based on subclasses of NodeModel, * NodeDialog, and NodeView) and that only interoperate with KNIME through * standard APIs ("Nodes"): * Nodes are deemed to be separate and independent programs and to not be * covered works. Notwithstanding anything to the contrary in the * License, the License does not apply to Nodes, you are not required to * license Nodes under the License, and you are granted a license to * prepare and propagate Nodes, in each case even if such Nodes are * propagated with or for interoperation with KNIME. The owner of a Node * may freely choose the license terms applicable to such Node, including * when such Node is propagated with or for interoperation with KNIME. * --------------------------------------------------------------------- * * Created on Feb 5, 2014 by squareys */ package org.knime.knip.base.nodes.seg.waehlby; import java.util.Iterator; import net.imglib2.RandomAccess; import net.imglib2.type.Type; /** * Basically Neighborhood with iteration order * * @author Jonathan Hale (University of Konstanz) */ abstract class CodePattern implements Iterable<long[]> { final private int m_size; final private long[][] m_offsets; //offsets from the middle pixel public CodePattern () { m_offsets = getCodeOffsets(); m_size = m_offsets.length; } /** * Get Code Offsets in format: * long[][] { * {offset from center pixel}, * {offset from first pixel}, * ... * } * @return the array of offsets */ protected abstract long[][] getCodeOffsets(); public class CodeIterator implements Iterator<long[]> { private final CodePattern m_code; private int m_curIndex; public CodeIterator(final CodePattern code) { m_code = code; } public CodeIterator(final CodePattern code, final int startIndex) { m_code = code; m_curIndex = startIndex; if (code.getLength() > m_curIndex) { // if the start index is larger than the highest possible index, // we set it to the highest possible index, resulting into // hasNext() returning false from the beginning. m_curIndex = code.getLength(); } } /** * {@inheritDoc} */ @Override public boolean hasNext() { return m_curIndex == m_code.getLength(); } /** * {@inheritDoc} */ @Override public long[] next() { return m_code.getOffset(m_curIndex++); } /** * {@inheritDoc} */ @Override public void remove() { throw new UnsupportedOperationException(); } /** * reset - resets the iterator to the begining of the codePattern * Should improve performance vs. creating new Iterator every time. */ public void reset() { m_curIndex = 0; } } public class CodeIteratorOnRandomAccess<T extends Type<T>> implements Iterator<T> { protected RandomAccess<T> m_randomAccess; protected final CodePattern m_code; protected int m_curIndex; public CodeIteratorOnRandomAccess(final CodePattern pattern, final RandomAccess<T> ra) { m_code = pattern; m_randomAccess = ra; } /** * {@inheritDoc} */ @Override public boolean hasNext() { return m_curIndex == m_code.getLength(); } /** * {@inheritDoc} */ @Override public T next() { m_randomAccess.move(m_code.getOffset(m_curIndex++)); return m_randomAccess.get(); } /** * {@inheritDoc} */ @Override public void remove() { throw new UnsupportedOperationException(); } /** * reset - resets the iterator to the beginning of the codePattern * Should improve performance vs. creating a new Iterator every time. * * Warning!: This does not reset the position on the RandomAccessible! */ public void reset() { m_curIndex = 0; } } /** * LoopingCodeIteratorOnrandomAccess - automatically resetting CodeIteratorOnRandomAccess * WARNING!: Use with care: infinite Loop potential * * @author Jonathan Hale (University of Konstanz) */ class LoopingCodeIteratorOnRandomAccess<T extends Type<T>> extends CodeIteratorOnRandomAccess<T> { /** * @param pattern * @param ra */ public LoopingCodeIteratorOnRandomAccess(final CodePattern pattern, final RandomAccess<T> ra) { super(pattern, ra); } @Override public boolean hasNext() { return true; } @Override public T next() { m_curIndex = (m_curIndex + 1) % m_code.getLength(); m_randomAccess.move(m_code.getOffset(m_curIndex)); return m_randomAccess.get(); } } /** * {@inheritDoc} */ @Override public Iterator<long[]> iterator() { return new CodeIterator(this); } public <T extends Type<T>> CodeIteratorOnRandomAccess<T> iteratorOnRandomAccess(final RandomAccess<T> ra) { return new CodeIteratorOnRandomAccess<T>(this, ra); } public int getLength() { return m_size; } public long[] getOffset(final int index) { return m_offsets[index]; } }