package jpcsp.graphics.RE;
import java.nio.Buffer;
import java.nio.IntBuffer;
import org.apache.log4j.Logger;
import jpcsp.graphics.GeContext;
import jpcsp.graphics.VertexInfo;
import jpcsp.graphics.VideoEngine;
import jpcsp.graphics.RE.buffer.BufferManagerFactory;
import jpcsp.graphics.RE.buffer.IREBufferManager;
public class NullRenderingEngine implements IRenderingEngine {
protected final static Logger log = VideoEngine.log;
protected IRenderingEngine re = this;
protected GeContext context;
protected IREBufferManager bufferManager;
public NullRenderingEngine() {
bufferManager = BufferManagerFactory.createBufferManager(this);
bufferManager.setRenderingEngine(this);
}
@Override
public void setRenderingEngine(IRenderingEngine re) {
this.re = re;
bufferManager.setRenderingEngine(re);
}
@Override
public void setGeContext(GeContext context) {
this.context = context;
}
@Override
public IREBufferManager getBufferManager() {
return bufferManager;
}
@Override
public void exit() {
}
@Override
public void startDirectRendering(boolean textureEnabled, boolean depthWriteEnabled, boolean colorWriteEnabled, boolean setOrthoMatrix, boolean orthoInverted, int width, int height) {
}
@Override
public void endDirectRendering() {
}
@Override
public void startDisplay() {
}
@Override
public void endDisplay() {
}
@Override
public void enableFlag(int flag) {
}
@Override
public void disableFlag(int flag) {
}
@Override
public void setMorphWeight(int index, float value) {
}
@Override
public void setPatchDiv(int s, int t) {
}
@Override
public void setPatchPrim(int prim) {
}
@Override
public void setMatrixMode(int type) {
}
@Override
public void setMatrix(float[] values) {
}
@Override
public void multMatrix(float[] values) {
}
@Override
public void setProjectionMatrix(float[] values) {
}
@Override
public void setViewMatrix(float[] values) {
}
@Override
public void setModelMatrix(float[] values) {
}
@Override
public void setModelViewMatrix(float[] values) {
}
@Override
public void setTextureMatrix(float[] values) {
}
@Override
public void endModelViewMatrixUpdate() {
}
@Override
public void setViewport(int x, int y, int width, int height) {
}
@Override
public void setDepthRange(float zpos, float zscale, int near, int far) {
}
@Override
public void setDepthFunc(int func) {
}
@Override
public void setShadeModel(int model) {
}
@Override
public void setMaterialEmissiveColor(float[] color) {
}
@Override
public void setMaterialAmbientColor(float[] color) {
}
@Override
public void setMaterialDiffuseColor(float[] color) {
}
@Override
public void setMaterialSpecularColor(float[] color) {
}
@Override
public void setMaterialShininess(float shininess) {
}
@Override
public void setLightModelAmbientColor(float[] color) {
}
@Override
public void setLightMode(int mode) {
}
@Override
public void setLightPosition(int light, float[] position) {
}
@Override
public void setLightDirection(int light, float[] direction) {
}
@Override
public void setLightSpotExponent(int light, float exponent) {
}
@Override
public void setLightSpotCutoff(int light, float cutoff) {
}
@Override
public void setLightConstantAttenuation(int light, float constant) {
}
@Override
public void setLightLinearAttenuation(int light, float linear) {
}
@Override
public void setLightQuadraticAttenuation(int light, float quadratic) {
}
@Override
public void setLightAmbientColor(int light, float[] color) {
}
@Override
public void setLightDiffuseColor(int light, float[] color) {
}
@Override
public void setLightSpecularColor(int light, float[] color) {
}
@Override
public void setLightType(int light, int type, int kind) {
}
@Override
public void setBlendFunc(int src, int dst) {
}
@Override
public void setBlendColor(float[] color) {
}
@Override
public void setLogicOp(int logicOp) {
}
@Override
public void setDepthMask(boolean depthWriteEnabled) {
}
@Override
public void setColorMask(int redMask, int greenMask, int blueMask, int alphaMask) {
}
@Override
public void setColorMask(boolean redWriteEnabled, boolean greenWriteEnabled, boolean blueWriteEnabled, boolean alphaWriteEnabled) {
}
@Override
public void setTextureWrapMode(int s, int t) {
}
@Override
public void setTextureMipmapMinLevel(int level) {
}
@Override
public void setTextureMipmapMaxLevel(int level) {
}
@Override
public void setTextureMipmapMinFilter(int filter) {
}
@Override
public void setTextureMipmapMagFilter(int filter) {
}
@Override
public void setColorMaterial(boolean ambient, boolean diffuse, boolean specular) {
}
@Override
public void setTextureMapMode(int mode, int proj) {
}
@Override
public void setTextureEnvironmentMapping(int u, int v) {
}
@Override
public void setVertexColor(float[] color) {
}
@Override
public void setUniform(int id, int value) {
}
@Override
public void setUniform(int id, int value1, int value2) {
}
@Override
public void setUniform(int id, float value) {
}
@Override
public void setUniform2(int id, int[] values) {
}
@Override
public void setUniform3(int id, int[] values) {
}
@Override
public void setUniform3(int id, float[] values) {
}
@Override
public void setUniform4(int id, int[] values) {
}
@Override
public void setUniform4(int id, float[] values) {
}
@Override
public void setUniformMatrix4(int id, int count, float[] values) {
}
@Override
public void setColorTestFunc(int func) {
}
@Override
public void setColorTestReference(int[] values) {
}
@Override
public void setColorTestMask(int[] values) {
}
@Override
public void setTextureFunc(int func, boolean alphaUsed, boolean colorDoubled) {
}
@Override
public int setBones(int count, float[] values) {
// Bones are not supported
return 0;
}
@Override
public void setTexEnv(int name, int param) {
}
@Override
public void setTexEnv(int name, float param) {
}
@Override
public void startClearMode(boolean color, boolean stencil, boolean depth) {
}
@Override
public void endClearMode() {
}
@Override
public int createShader(int type) {
return 0;
}
@Override
public boolean compilerShader(int shader, String source) {
return false;
}
@Override
public int createProgram() {
return 0;
}
@Override
public void useProgram(int program) {
}
@Override
public void attachShader(int program, int shader) {
}
@Override
public boolean linkProgram(int program) {
return false;
}
@Override
public boolean validateProgram(int program) {
return false;
}
@Override
public int getUniformLocation(int program, String name) {
return -1;
}
@Override
public int getAttribLocation(int program, String name) {
return -1;
}
@Override
public void bindAttribLocation(int program, int index, String name) {
}
@Override
public String getShaderInfoLog(int shader) {
return null;
}
@Override
public String getProgramInfoLog(int program) {
return null;
}
@Override
public boolean isExtensionAvailable(String name) {
return false;
}
@Override
public void drawArrays(int primitive, int first, int count) {
}
@Override
public void drawElements(int primitive, int count, int indexType, Buffer indices, int indicesOffset) {
}
@Override
public void drawElements(int primitive, int count, int indexType, long indicesOffset) {
}
@Override
public int genBuffer() {
return 0;
}
@Override
public void deleteBuffer(int buffer) {
}
@Override
public void setBufferData(int target, int size, Buffer buffer, int usage) {
}
@Override
public void setBufferSubData(int target, int offset, int size, Buffer buffer) {
}
@Override
public void bindBuffer(int target, int buffer) {
}
@Override
public void enableClientState(int type) {
}
@Override
public void disableClientState(int type) {
}
@Override
public void enableVertexAttribArray(int id) {
}
@Override
public void disableVertexAttribArray(int id) {
}
@Override
public void setTexCoordPointer(int size, int type, int stride, long offset) {
}
@Override
public void setTexCoordPointer(int size, int type, int stride, int bufferSize, Buffer buffer) {
}
@Override
public void setColorPointer(int size, int type, int stride, long offset) {
}
@Override
public void setColorPointer(int size, int type, int stride, int bufferSize, Buffer buffer) {
}
@Override
public void setVertexPointer(int size, int type, int stride, long offset) {
}
@Override
public void setVertexPointer(int size, int type, int stride, int bufferSize, Buffer buffer) {
}
@Override
public void setNormalPointer(int type, int stride, long offset) {
}
@Override
public void setNormalPointer(int type, int stride, int bufferSize, Buffer buffer) {
}
@Override
public void setWeightPointer(int size, int type, int stride, long offset) {
}
@Override
public void setWeightPointer(int size, int type, int stride, int bufferSize, Buffer buffer) {
}
@Override
public void setVertexAttribPointer(int id, int size, int type, boolean normalized, int stride, long offset) {
}
@Override
public void setVertexAttribPointer(int id, int size, int type, boolean normalized, int stride, int bufferSize, Buffer buffer) {
}
@Override
public void setPixelStore(int rowLength, int alignment) {
}
@Override
public int genTexture() {
return 0;
}
@Override
public void bindTexture(int texture) {
}
@Override
public void deleteTexture(int texture) {
}
@Override
public void setCompressedTexImage(int level, int internalFormat, int width, int height, int compressedSize, Buffer buffer) {
}
@Override
public void setTexImage(int level, int internalFormat, int width, int height, int format, int type, int textureSize, Buffer buffer) {
}
@Override
public void setTexImagexBRZ(int level, int internalFormat, int width, int height, int bufwidth, int format, int type, int textureSize, Buffer buffer) {
}
@Override
public void setTexSubImage(int level, int xOffset, int yOffset, int width, int height, int format, int type, int textureSize, Buffer buffer) {
}
@Override
public void getTexImage(int level, int format, int type, Buffer buffer) {
}
@Override
public void copyTexSubImage(int level, int xOffset, int yOffset, int x, int y, int width, int height) {
}
@Override
public void setStencilOp(int fail, int zfail, int zpass) {
}
@Override
public void setStencilFunc(int func, int ref, int mask) {
}
@Override
public void setAlphaFunc(int func, int ref, int mask) {
}
@Override
public void setFogHint() {
}
@Override
public void setFogColor(float[] color) {
}
@Override
public void setFogDist(float start, float end) {
}
@Override
public void setTextureEnvColor(float[] color) {
}
@Override
public void setFrontFace(boolean cw) {
}
@Override
public void setScissor(int x, int y, int width, int height) {
}
@Override
public void setBlendEquation(int mode) {
}
@Override
public void setLineSmoothHint() {
}
@Override
public void beginBoundingBox(int numberOfVertexBoundingBox) {
}
@Override
public void drawBoundingBox(float[][] values) {
}
@Override
public void endBoundingBox(VertexInfo vinfo) {
}
@Override
public boolean isBoundingBoxVisible() {
return false;
}
@Override
public int genQuery() {
return 0;
}
@Override
public void beginQuery(int id) {
}
@Override
public void endQuery() {
}
@Override
public boolean getQueryResultAvailable(int id) {
return false;
}
@Override
public int getQueryResult(int id) {
return 0;
}
@Override
public void clear(float red, float green, float blue, float alpha) {
}
@Override
public boolean canAllNativeVertexInfo() {
return false;
}
@Override
public boolean canNativeSpritesPrimitive() {
return false;
}
@Override
public void setVertexInfo(VertexInfo vinfo, boolean allNativeVertexInfo, boolean useVertexColor, boolean useTexture, int type) {
}
@Override
public void setProgramParameter(int program, int parameter, int value) {
}
@Override
public boolean isQueryAvailable() {
return false;
}
@Override
public boolean isShaderAvailable() {
return false;
}
@Override
public int getUniformBlockIndex(int program, String name) {
return -1;
}
@Override
public void bindBufferBase(int target, int bindingPoint, int buffer) {
}
@Override
public void setUniformBlockBinding(int program, int blockIndex, int bindingPoint) {
}
@Override
public int getUniformIndex(int program, String name) {
return -1;
}
@Override
public int[] getUniformIndices(int program, String[] names) {
return null;
}
@Override
public int getActiveUniformOffset(int program, int uniformIndex) {
return 0;
}
@Override
public boolean isFramebufferObjectAvailable() {
return false;
}
@Override
public int genFramebuffer() {
return 0;
}
@Override
public int genRenderbuffer() {
return 0;
}
@Override
public void deleteFramebuffer(int framebuffer) {
}
@Override
public void deleteRenderbuffer(int renderbuffer) {
}
@Override
public void bindFramebuffer(int target, int framebuffer) {
}
@Override
public void bindRenderbuffer(int renderbuffer) {
}
@Override
public void setRenderbufferStorage(int internalFormat, int width, int height) {
}
@Override
public void setFramebufferRenderbuffer(int target, int attachment, int renderbuffer) {
}
@Override
public void setFramebufferTexture(int target, int attachment, int texture, int level) {
}
@Override
public int genVertexArray() {
return 0;
}
@Override
public void bindVertexArray(int id) {
}
@Override
public void deleteVertexArray(int id) {
}
@Override
public boolean isVertexArrayAvailable() {
return false;
}
@Override
public void multiDrawArrays(int primitive, IntBuffer first, IntBuffer count) {
}
@Override
public void drawArraysBurstMode(int primitive, int first, int count) {
}
@Override
public void multiDrawElements(int primitive, IntBuffer first, IntBuffer count, int indexType, long indicesOffset) {
}
@Override
public void drawElementsBurstMode(int primitive, int count, int indexType, long indicesOffset) {
}
@Override
public void setPixelTransfer(int parameter, int value) {
}
@Override
public void setPixelTransfer(int parameter, float value) {
}
@Override
public void setPixelTransfer(int parameter, boolean value) {
}
@Override
public void setPixelMap(int map, int mapSize, Buffer buffer) {
}
@Override
public boolean canNativeClut(int textureAddress, boolean textureSwizzle) {
return false;
}
@Override
public void setActiveTexture(int index) {
}
@Override
public void setTextureFormat(int pixelFormat, boolean swizzle) {
}
@Override
public void bindActiveTexture(int index, int texture) {
}
@Override
public void setTextureAnisotropy(float value) {
}
@Override
public float getMaxTextureAnisotropy() {
return 0;
}
@Override
public String getShadingLanguageVersion() {
return null;
}
@Override
public void setBlendSFix(int sfix, float[] color) {
}
@Override
public void setBlendDFix(int dfix, float[] color) {
}
@Override
public void waitForRenderingCompletion() {
}
@Override
public boolean canReadAllVertexInfo() {
return false;
}
@Override
public void readStencil(int x, int y, int width, int height, int bufferSize, Buffer buffer) {
}
@Override
public void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
}
@Override
public boolean checkAndLogErrors(String logComment) {
// No error
return false;
}
@Override
public boolean setCopyRedToAlpha(boolean copyRedToAlpha) {
return false;
}
@Override
public void textureBarrier() {
}
@Override
public boolean isTextureBarrierAvailable() {
return false;
}
}