/* * Copyright (C) 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package interactivespaces.event.simple; /** * A very simple event sampler. * * <p> * This will sample at a uniform rate as determined by the sample length. Every * sampleLength calls will trigger a sample. * * @author Keith M. Hughes */ public class EventDividerSampler { /** * How many counts before a sample is allowed. */ private int sampleLength; /** * The current count. */ private int currentCount; /** * Construct a new sampler. * * @param initialSampleLength * the initial sample length */ public EventDividerSampler(int initialSampleLength) { this.sampleLength = initialSampleLength; } /** * Reset the sampler. */ public synchronized void reset() { currentCount = 0; } /** * Sample the divider. * * @return {@code true} if the client should sample. */ public synchronized boolean sample() { boolean result = currentCount == 0; currentCount = (++currentCount) % sampleLength; return result; } /** * Change the sample length. * * @param sampleLength * the new sample length */ public synchronized void setSampleLength(int sampleLength) { this.sampleLength = sampleLength; } /** * Get the current sample length. * * @return the sample length */ public synchronized int getSampleLength() { return sampleLength; } }