package ecologylab.generic; import java.util.Random; /** * Perlin Noise on tap. */ public class Noise { static private final int B = 0x100; static private final int BP = 8; static private final int BM = 0xff; static private final int N = 0x1000; static private final int NP = 12; static private final int NM = 0xfff; static private int p[] = new int[B + B +2]; static private double g2[][] = new double[B + B + 2][2]; static private double g1[] = new double[B + B +2]; public static double noise(double arg) { int bx0, bx1; double rx0, rx1, sx, t, u, v; t = arg + N; bx0 = ((int)t)&BM; bx1 = (bx0+1)&BM; rx0 = t - (int) t; rx1 = rx0 -1; sx = rx0*rx0*(3.0 - 2.0 * rx0); u = rx0 * g1[p[bx0]]; v = rx1 * g1[p[bx1]]; return (lerp(sx, u, v)); } static private double noise2(float vec[]) { int bx0, bx1, by0, by1, b00, b10, b01, b11; double rx0, rx1, ry0, ry1, q[], sx, sy, a, b, t, u, v; int i,j; t = vec[0] + N; bx0 = ((int)t)&BM; bx1 = (bx0+1)&BM; rx0 = t - (int) t; rx1 = rx0 -1; t = vec[1] + N; by0 = ((int)t)&BM; by1 = (by0+1)&BM; ry0 = t - (int) t; ry1 = ry0 -1; i = p[ bx0 ]; j = p[ bx1 ]; b00 = p[ i + by0 ]; b10 = p[ j + by0 ]; b01 = p[ i + by1 ]; b11 = p[ j + by1 ]; sx = rx0*rx0*(3.0 - 2.0 * rx0); sy = rx0*rx0*(3.0 - 2.0 * ry0); q = g2[ b00 ] ; u = (rx0 * q[0] + ry0 * q[1]); q = g2[ b10 ] ; v = (rx1 * q[0] + ry0 * q[1]); a = lerp(sx, u, v); q = g2[ b01 ] ; u = (rx0 * q[0] + ry1 * q[1]); q = g2[ b11 ] ; v = (rx1 * q[0] + ry1 * q[1]); b = lerp(sx, u, v); return lerp(sy,a,b); } public static double lerp(double t, double a, double b) { return a+t*(b-a); } static { int i, j, k; double t; Random r = new Random(1); for (i = 0; i < B ; i++) { p[i] = i; t = ((double)(r.nextInt()&BM))/B; g1[i] = 2.0 * t - 1.0; for ( j=0; j<2 ; j++) // g2[i][j] = (float)((r.nextInt()&BM % (B + B)) -B) /B; g2[i][j] = (float)(r.nextInt() &BM) / B; normalize2(g2[i]); } while (--i > 0) { k = p[i]; j = r.nextInt() & BM; p[i] = p[j]; p[j] = k; } for (i = 0; i < B+2; i++) { p[B+i] = p[i]; g1[B+i] = g1[i]; } } static private void normalize2(double v[]) { double s; s = Math.sqrt(v[0] * v[0] + v[1] * v[1]); v[0] = v[0] / s; v[1] = v[1] / s; } }