package ecologylab.generic;
import java.util.Random;
/**
* Perlin Noise on tap.
*/
public class Noise
{
static private final int B = 0x100;
static private final int BP = 8;
static private final int BM = 0xff;
static private final int N = 0x1000;
static private final int NP = 12;
static private final int NM = 0xfff;
static private int p[] = new int[B + B +2];
static private double g2[][] = new double[B + B + 2][2];
static private double g1[] = new double[B + B +2];
public static double noise(double arg)
{
int bx0, bx1;
double rx0, rx1, sx, t, u, v;
t = arg + N;
bx0 = ((int)t)&BM;
bx1 = (bx0+1)&BM;
rx0 = t - (int) t;
rx1 = rx0 -1;
sx = rx0*rx0*(3.0 - 2.0 * rx0);
u = rx0 * g1[p[bx0]];
v = rx1 * g1[p[bx1]];
return (lerp(sx, u, v));
}
static private double noise2(float vec[])
{
int bx0, bx1, by0, by1, b00, b10, b01, b11;
double rx0, rx1, ry0, ry1, q[], sx, sy, a, b, t, u, v;
int i,j;
t = vec[0] + N;
bx0 = ((int)t)&BM;
bx1 = (bx0+1)&BM;
rx0 = t - (int) t;
rx1 = rx0 -1;
t = vec[1] + N;
by0 = ((int)t)&BM;
by1 = (by0+1)&BM;
ry0 = t - (int) t;
ry1 = ry0 -1;
i = p[ bx0 ];
j = p[ bx1 ];
b00 = p[ i + by0 ];
b10 = p[ j + by0 ];
b01 = p[ i + by1 ];
b11 = p[ j + by1 ];
sx = rx0*rx0*(3.0 - 2.0 * rx0);
sy = rx0*rx0*(3.0 - 2.0 * ry0);
q = g2[ b00 ] ; u = (rx0 * q[0] + ry0 * q[1]);
q = g2[ b10 ] ; v = (rx1 * q[0] + ry0 * q[1]);
a = lerp(sx, u, v);
q = g2[ b01 ] ; u = (rx0 * q[0] + ry1 * q[1]);
q = g2[ b11 ] ; v = (rx1 * q[0] + ry1 * q[1]);
b = lerp(sx, u, v);
return lerp(sy,a,b);
}
public static double lerp(double t, double a, double b)
{
return a+t*(b-a);
}
static
{
int i, j, k;
double t;
Random r = new Random(1);
for (i = 0; i < B ; i++)
{
p[i] = i;
t = ((double)(r.nextInt()&BM))/B;
g1[i] = 2.0 * t - 1.0;
for ( j=0; j<2 ; j++)
// g2[i][j] = (float)((r.nextInt()&BM % (B + B)) -B) /B;
g2[i][j] = (float)(r.nextInt() &BM) / B;
normalize2(g2[i]);
}
while (--i > 0)
{
k = p[i];
j = r.nextInt() & BM;
p[i] = p[j];
p[j] = k;
}
for (i = 0; i < B+2; i++)
{
p[B+i] = p[i];
g1[B+i] = g1[i];
}
}
static private void normalize2(double v[])
{
double s;
s = Math.sqrt(v[0] * v[0] + v[1] * v[1]);
v[0] = v[0] / s;
v[1] = v[1] / s;
}
}