/*
** 2011 April 5
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
*/
package info.ata4.bspsrc.modules.texture;
/**
* Enumeration of (mostly) game-independent tool textures.
*
* @author Nico Bergemann <barracuda415 at yahoo.de>
*/
public final class ToolTexture {
private ToolTexture() {
}
public static final String EMPTY = null;
public static final String NODRAW = "tools/toolsnodraw";
public static final String WHITE = "skybox/sky_fake_white";
public static final String BLACK = "tools/toolsblack";
public static final String INVIS = "tools/toolsinvisible";
public static final String ORANGE = "dev/dev_measuregeneric01";
public static final String SKIP = "tools/toolsskip";
public static final String CLIP = "tools/toolsclip";
public static final String PLAYERCLIP = "tools/toolsplayerclip";
public static final String NPCCLIP = "tools/toolsnpcclip";
public static final String AREAPORTAL = "tools/toolsareaportal";
public static final String BLOCKLIGHT = "tools/toolsblocklight";
public static final String BLOCKBULLETS = "tools/toolsblockbullets";
public static final String BLOCKLOS = "tools/toolsblock_los";
public static final String INVISLADDER = "tools/toolsinvisibleladder";
public static final String DOTTED = "tools/toolsdotted";
public static final String OCCLUDER = "tools/toolsoccluder";
}