/* ** 2011 April 5 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. */ package info.ata4.bspsrc.modules.texture; /** * Enumeration of (mostly) game-independent tool textures. * * @author Nico Bergemann <barracuda415 at yahoo.de> */ public final class ToolTexture { private ToolTexture() { } public static final String EMPTY = null; public static final String NODRAW = "tools/toolsnodraw"; public static final String WHITE = "skybox/sky_fake_white"; public static final String BLACK = "tools/toolsblack"; public static final String INVIS = "tools/toolsinvisible"; public static final String ORANGE = "dev/dev_measuregeneric01"; public static final String SKIP = "tools/toolsskip"; public static final String CLIP = "tools/toolsclip"; public static final String PLAYERCLIP = "tools/toolsplayerclip"; public static final String NPCCLIP = "tools/toolsnpcclip"; public static final String AREAPORTAL = "tools/toolsareaportal"; public static final String BLOCKLIGHT = "tools/toolsblocklight"; public static final String BLOCKBULLETS = "tools/toolsblockbullets"; public static final String BLOCKLOS = "tools/toolsblock_los"; public static final String INVISLADDER = "tools/toolsinvisibleladder"; public static final String DOTTED = "tools/toolsdotted"; public static final String OCCLUDER = "tools/toolsoccluder"; }