/* ** 2012 Juli 9 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. */ package info.ata4.bspinfo.gui.models; import info.ata4.bsplib.BspFile; import info.ata4.bsplib.lump.GameLump; import info.ata4.util.gui.ListTableModel; import java.util.ArrayList; import java.util.Arrays; import java.util.List; /** * * @author Nico Bergemann <barracuda415 at yahoo.de> */ public class GameLumpTableModel extends ListTableModel { public GameLumpTableModel() { super(4); columnNames = Arrays.asList(new String[]{ "Name", "Size", "Size usage", "Version"}); columnClasses = new Class[] {String.class, Integer.class, Integer.class, Integer.class}; } public GameLumpTableModel(BspFile bspFile) { this(); List<GameLump> lumps = bspFile.getGameLumps(); float lumpSize = 0; for (GameLump l : lumps) { lumpSize += l.getLength(); } for (GameLump l : lumps) { List<Object> row = new ArrayList<>(); row.add(l.getName()); row.add(l.getLength()); row.add(Math.round(l.getLength() / lumpSize * 100f)); row.add(l.getVersion()); addRow(row); } } @Override public boolean isCellEditable(int row, int column) { return false; } }