/*
** 2011 November 28
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
*/
package info.ata4.bsplib.struct;
import info.ata4.bsplib.vector.Vector3f;
import info.ata4.io.DataReader;
import info.ata4.io.DataWriter;
import java.io.IOException;
/**
* DDispInfo structure variant for BSP v23 maps.
* TODO: could be Dota 2 only?
*
* @author Nico Bergemann <barracuda415 at yahoo.de>
*/
public class DDispInfoBSP23 extends DDispInfo {
protected int unknown1;
protected int unknown2;
@Override
public int getSize() {
return 184;
}
@Override
public void read(DataReader in) throws IOException {
startPos = Vector3f.read(in);
dispVertStart = in.readInt();
dispTriStart = in.readInt();
power = in.readInt();
minTess = in.readInt();
smoothingAngle = in.readFloat();
contents = in.readInt();
unknown1 = in.readInt();
mapFace = in.readUnsignedShort();
lightmapAlphaStart = in.readInt();
lightmapSamplePositionStart = in.readInt();
unknown2 = in.readInt();
in.readBytes(neighbors);
for (int i = 0; i < allowedVerts.length; i++) {
allowedVerts[i] = in.readInt();
}
}
@Override
public void write(DataWriter out) throws IOException {
Vector3f.write(out, startPos);
out.writeInt(dispVertStart);
out.writeInt(dispTriStart);
out.writeInt(power);
out.writeInt(minTess);
out.writeFloat(smoothingAngle);
out.writeInt(contents);
out.writeInt(unknown1);
out.writeUnsignedShort(mapFace);
out.writeInt(lightmapAlphaStart);
out.writeInt(lightmapSamplePositionStart);
out.writeInt(unknown2);
out.writeBytes(neighbors);
for (int i = 0; i < allowedVerts.length; i++) {
out.writeInt(allowedVerts[i]);
}
}
}