/* ** 2011 September 25 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. */ package info.ata4.bsplib.struct; import info.ata4.io.DataReader; import info.ata4.io.DataWriter; import java.io.IOException; /** * DLeaf structure variant used in the release version of Half-Life 2 only. * * @author Nico Bergemann <barracuda415 at yahoo.de> */ public class DLeafV0 extends DLeaf { public byte[] ambientLighting = new byte[24]; @Override public int getSize() { return super.getSize() + ambientLighting.length + 2; } @Override public void read(DataReader in) throws IOException { super.read(in); in.readBytes(ambientLighting); in.readShort(); // padding } @Override public void write(DataWriter out) throws IOException { super.write(out); out.writeBytes(ambientLighting); out.writeUnsignedShort(0); // padding } }