/*
** 2011 September 25
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
*/
package info.ata4.bsplib.struct;
import info.ata4.io.DataReader;
import info.ata4.io.DataWriter;
import java.io.IOException;
/**
* DLeaf structure variant used in the release version of Half-Life 2 only.
*
* @author Nico Bergemann <barracuda415 at yahoo.de>
*/
public class DLeafV0 extends DLeaf {
public byte[] ambientLighting = new byte[24];
@Override
public int getSize() {
return super.getSize() + ambientLighting.length + 2;
}
@Override
public void read(DataReader in) throws IOException {
super.read(in);
in.readBytes(ambientLighting);
in.readShort(); // padding
}
@Override
public void write(DataWriter out) throws IOException {
super.write(out);
out.writeBytes(ambientLighting);
out.writeUnsignedShort(0); // padding
}
}