/*
* The MIT License (MIT)
*
* Copyright (c) 2014-2017 Sri Harsha Chilakapati
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.shc.silenceengine.backend.lwjgl.glfw.callbacks;
import com.shc.silenceengine.backend.lwjgl.glfw.Window;
/**
* Functional Interface describing the signature of the {@code GLFWcharmodsfun} in Java 8 environment. To set a
* character mods callback on a window, use the function {@code setCharacterModsCallback()} on a
* {@code Window} object.
*
* @author Sri Harsha Chilakapati
*/
@FunctionalInterface
public interface ICharacterModsCallback
{
/**
* The signature of the {@code GLFWcharfun} method. This method is invoked by GLFW to notify the character
* input event.
*
* @param window The Window that received the event.
* @param codePoint The Unicode code point of the character.
* @param mods Bit Field describing which modifier keys were held down.
*/
void invoke(Window window, int codePoint, int mods);
}