/* * The MIT License (MIT) * * Copyright (c) 2014-2017 Sri Harsha Chilakapati * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.shc.silenceengine.backend.android; import com.shc.silenceengine.core.Game; import com.shc.silenceengine.core.SilenceEngine; import com.shc.silenceengine.utils.GameTimer; import com.shc.silenceengine.utils.TaskManager; import com.shc.silenceengine.utils.TimeUtils; import java.lang.reflect.Field; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; /** * @author Sri Harsha Chilakapati */ public final class AndroidRuntime { private AndroidRuntime() { } public static void start(Game game) { SilenceEngine.log = new AndroidLogDevice(); SilenceEngine.io = new AndroidIODevice(); SilenceEngine.graphics = new AndroidGraphicsDevice(); SilenceEngine.audio = new AndroidAudioDevice(); SilenceEngine.display = new AndroidDisplayDevice(); SilenceEngine.input = new AndroidInputDevice(); // Notify the game loop that we got focus SilenceEngine.gameLoop.onFocusGain(); // This is a hack to enable the TaskManager. The TaskManager fails to register upon // recreating the context, and or reopening the app without calling System.exit() // The same bug is also present in GameTimer utility class, so apply this hack for it too. try { Field field = TaskManager.class.getDeclaredField("initialized"); field.setAccessible(true); field.setBoolean(null, false); Method method = TaskManager.class.getDeclaredMethod("checkInitialized"); method.setAccessible(true); method.invoke(null); field = GameTimer.class.getDeclaredField("initialized"); field.setAccessible(true); field.setBoolean(null, false); // Create a temporary timer so that the timing handler is registered new GameTimer(0, TimeUtils.Unit.SECONDS).start(); } catch (NoSuchFieldException | IllegalAccessException | NoSuchMethodException | InvocationTargetException e) { e.printStackTrace(); } // Clear any pending tasks in the TaskManager from the previous runs // due to persistent processes in Android TaskManager.clearUpdateTasks(); TaskManager.clearRenderTasks(); // Clear any pending AsyncRunners from the previous runs AsyncRunner.cancelAll(); // Initialize the SilenceEngine and initialize the game after the engine is initialized SilenceEngine.init(() -> { game.init(); // Start raising game events only after initializing the game AndroidLauncher.instance.renderer.loopFrame = SilenceEngine.gameLoop::performLoopFrame; AndroidLauncher.instance.renderer.resized = SilenceEngine.eventManager::raiseResizeEvent; }); } }