/*
* The MIT License (MIT)
*
* Copyright (c) 2014-2017 Sri Harsha Chilakapati
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.shc.silenceengine.backend.gwt;
import com.shc.webgl4j.client.OES_vertex_array_object;
import com.shc.webgl4j.client.WebGL10;
import com.shc.webgl4j.client.WebGL20;
/**
* @author Sri Harsha Chilakapati
*/
abstract class VAOImpl
{
private static VAOImpl instance = null;
static VAOImpl get()
{
if (instance == null)
instance = WebGL20.isContextCompatible() ? new WebGL2() : new Extension();
return instance;
}
abstract int glGenVertexArrays();
abstract void glBindVertexArray(int vertexArray);
abstract boolean glIsVertexArray(int vertexArray);
abstract void glEnableVertexAttribArray(int index);
abstract void glDisableVertexAttribArray(int index);
abstract void glVertexAttribPointer(int index, int count, int type, boolean normalized, int stride, long offset);
abstract void glDeleteVertexArray(int vertexArray);
private static class Extension extends VAOImpl
{
Extension()
{
OES_vertex_array_object.enableExtension();
}
@Override
public int glGenVertexArrays()
{
return OES_vertex_array_object.glCreateVertexArrayOES();
}
@Override
public void glBindVertexArray(int vertexArray)
{
OES_vertex_array_object.glBindVertexArrayOES(vertexArray);
}
@Override
public boolean glIsVertexArray(int vertexArray)
{
return OES_vertex_array_object.glIsVertexArrayOES(vertexArray);
}
@Override
public void glEnableVertexAttribArray(int index)
{
WebGL10.glEnableVertexAttribArray(index);
}
@Override
public void glDisableVertexAttribArray(int index)
{
WebGL10.glDisableVertexAttribArray(index);
}
@Override
public void glVertexAttribPointer(int index, int count, int type, boolean normalized, int stride, long offset)
{
WebGL10.glVertexAttribPointer(index, count, type, normalized, stride, offset);
}
@Override
public void glDeleteVertexArray(int vertexArray)
{
OES_vertex_array_object.glDeleteVertexArrayOES(vertexArray);
}
}
private static class WebGL2 extends VAOImpl
{
@Override
public int glGenVertexArrays()
{
return WebGL20.glCreateVertexArray();
}
@Override
public void glBindVertexArray(int vertexArray)
{
WebGL20.glBindVertexArray(vertexArray);
}
@Override
public boolean glIsVertexArray(int vertexArray)
{
return WebGL20.glIsVertexArray(vertexArray);
}
@Override
public void glEnableVertexAttribArray(int index)
{
WebGL10.glEnableVertexAttribArray(index);
}
@Override
public void glDisableVertexAttribArray(int index)
{
WebGL10.glDisableVertexAttribArray(index);
}
@Override
public void glVertexAttribPointer(int index, int count, int type, boolean normalized, int stride, long offset)
{
WebGL10.glVertexAttribPointer(index, count, type, normalized, stride, offset);
}
@Override
public void glDeleteVertexArray(int vertexArray)
{
WebGL20.glDeleteVertexArray(vertexArray);
}
}
}