/*
* The MIT License (MIT)
*
* Copyright (c) 2014-2017 Sri Harsha Chilakapati
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.shc.silenceengine.backend.lwjgl;
import com.shc.silenceengine.backend.lwjgl.glfw.GLFW3;
import com.shc.silenceengine.backend.lwjgl.glfw.Window;
import com.shc.silenceengine.core.Game;
import com.shc.silenceengine.core.SilenceEngine;
import com.shc.silenceengine.io.FilePath;
import com.shc.silenceengine.utils.TaskManager;
import com.shc.silenceengine.utils.functional.SimpleCallback;
import org.lwjgl.system.Configuration;
import java.io.BufferedReader;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.lang.management.ManagementFactory;
import java.util.ArrayList;
import java.util.List;
/**
* The LwjglRuntime initializes the LWJGL library, and starts the native event loop.
*
* @author Sri Harsha Chilakapati
*/
public final class LwjglRuntime
{
private static SilenceEngine.Platform platform;
private LwjglRuntime()
{
}
/**
* Useful utility to restart the JVM automatically with -XstartOnFirstThread argument on MacOSX as required by GLFW.
* Method originally written by <b>Kappa</b> on the Java-Gaming forums. This code was from shared code snippet which
* was copied from http://www.java-gaming.org/topics/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/37697/view.html
*/
private static void checkForXstartOnFirstThread()
{
// get current jvm process pid
String pid = ManagementFactory.getRuntimeMXBean().getName().split("@")[0];
// get environment variable on whether XstartOnFirstThread is enabled
String env = System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid);
// if environment variable is "1" then XstartOnFirstThread is enabled
if (env != null && env.equals("1"))
return;
SilenceEngine.log.getRootLogger().warn("Restarting the JVM to start with -XstartOnFirstThread flag");
// restart jvm with -XstartOnFirstThread
String separator = System.getProperty("file.separator");
String classpath = System.getProperty("java.class.path");
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
String jvmPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
if (mainClass == null)
{
StackTraceElement[] stack = Thread.currentThread().getStackTrace();
StackTraceElement main = stack[stack.length - 1];
mainClass = main.getClassName();
}
List<String> inputArguments = ManagementFactory.getRuntimeMXBean().getInputArguments();
List<String> jvmArgs = new ArrayList<>();
jvmArgs.add(jvmPath);
jvmArgs.add("-XstartOnFirstThread");
jvmArgs.addAll(inputArguments);
jvmArgs.add("-cp");
jvmArgs.add(classpath);
jvmArgs.add(mainClass);
try
{
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
processBuilder.redirectErrorStream(true);
Process process = processBuilder.start();
InputStream is = process.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String line;
while ((line = br.readLine()) != null)
System.out.println(line);
process.waitFor();
System.exit(process.exitValue());
}
catch (Exception e)
{
e.printStackTrace();
}
System.exit(-1);
}
public static void start(Game game)
{
// Check for -XstartOnFirstThread on Mac OS X
if (getPlatform() == SilenceEngine.Platform.MACOSX)
checkForXstartOnFirstThread();
Configuration.DEBUG.set(Game.DEVELOPMENT);
SilenceEngine.log = new LwjglLogDevice();
SilenceEngine.io = new LwjglIODevice();
SilenceEngine.display = new LwjglDisplayDevice();
SilenceEngine.input = new LwjglInputDevice();
SilenceEngine.graphics = new LwjglGraphicsDevice();
SilenceEngine.audio = new LwjglAudioDevice();
// Set AWT fix on Mac OS X
if (getPlatform() == SilenceEngine.Platform.MACOSX)
System.setProperty("java.awt.headless", "true");
Window window = ((LwjglDisplayDevice) SilenceEngine.display).window;
final SimpleCallback[] performLoopFrame = {
() ->
{
// Assume 100 seconds so that tasks are force flushed
TaskManager.forceUpdateTasks(100);
TaskManager.forceRenderTasks(100);
}
};
final boolean[] gameDone = { false };
// Stop events from happening until game is initialized
SilenceEngine.eventManager.waitUntil(() -> gameDone[0]);
// Initiate setting the icon
SilenceEngine.display.setIcon(FilePath.getResourceFile("engine_resources/icon.png"), () ->
{
// Initialize SilenceEngine
SilenceEngine.init(() ->
{
// Call the game's init method
game.init();
gameDone[0] = true;
// Replace the callback so that we now perform the game loop instead of flushing
// tasks in TaskManager.
performLoopFrame[0] = SilenceEngine.gameLoop::performLoopFrame;
// Raise a resize event now
SilenceEngine.eventManager.raiseResizeEvent();
});
});
// The native event loop
while (!window.shouldClose())
{
GLFW3.pollEvents();
LwjglInputDevice.pollControllers();
performLoopFrame[0].invoke();
window.swapBuffers();
}
// Raise the dispose event finally
SilenceEngine.eventManager.raiseDisposeEvent();
}
static SilenceEngine.Platform getPlatform()
{
if (platform == null)
{
final String OS = System.getProperty("os.name").toLowerCase();
final String ARCH = System.getProperty("os.arch").toLowerCase();
boolean isWindows = OS.contains("windows");
boolean isLinux = OS.contains("linux");
boolean isMac = OS.contains("mac");
boolean is64Bit = ARCH.equals("amd64") || ARCH.equals("x86_64");
platform = SilenceEngine.Platform.UNKNOWN;
if (isWindows) platform = is64Bit ? SilenceEngine.Platform.WINDOWS_64 : SilenceEngine.Platform.WINDOWS_32;
if (isLinux) platform = is64Bit ? SilenceEngine.Platform.LINUX_64 : SilenceEngine.Platform.UNKNOWN;
if (isMac) platform = SilenceEngine.Platform.MACOSX;
}
return platform;
}
}