/*
* The MIT License (MIT)
*
* Copyright (c) 2014-2017 Sri Harsha Chilakapati
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.shc.silenceengine.backend.lwjgl;
import com.shc.silenceengine.backend.lwjgl.glfw.GLFW3;
import com.shc.silenceengine.backend.lwjgl.glfw.Monitor;
import com.shc.silenceengine.backend.lwjgl.glfw.VideoMode;
import com.shc.silenceengine.backend.lwjgl.glfw.Window;
import com.shc.silenceengine.core.Game;
import com.shc.silenceengine.core.IDisplayDevice;
import com.shc.silenceengine.core.SilenceEngine;
import com.shc.silenceengine.io.FilePath;
import com.shc.silenceengine.math.Vector2;
import com.shc.silenceengine.utils.functional.SimpleCallback;
import com.shc.silenceengine.utils.functional.UniCallback;
import org.lwjgl.glfw.GLFW;
import static com.shc.silenceengine.core.SilenceEngine.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.util.tinyfd.TinyFileDialogs.*;
/**
* An implementation of the Display using GLFW as the windowing backend.
*
* @author Sri Harsha Chilakapati
*/
class LwjglDisplayDevice implements IDisplayDevice
{
public Window window;
private Platform platform;
private int windowWidth, windowHeight;
private int windowPositionX, windowPositionY;
private boolean fullscreen;
private boolean focus = true;
LwjglDisplayDevice()
{
GLFW3.init();
Window.setHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, Game.DEVELOPMENT);
Window.setHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
Window.setHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
Window.setHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
Window.setHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 2);
windowWidth = 800;
windowHeight = 600;
window = new Window(windowWidth, windowHeight);
centerOnScreen();
window.show();
window.makeCurrent();
window.setPositionCallback((window1, xPos, yPos) ->
{
if (!fullscreen)
{
windowPositionX = xPos;
windowPositionY = yPos;
}
});
window.setSizeCallback((window1, width, height) ->
{
if (!fullscreen)
{
windowWidth = width;
windowHeight = height;
}
SilenceEngine.eventManager.raiseResizeEvent();
});
window.setFocusCallback((window1, focus1) ->
{
focus = focus1;
if (focus)
SilenceEngine.gameLoop.onFocusGain();
else
SilenceEngine.gameLoop.onFocusLost();
});
SilenceEngine.eventManager.addDisposeHandler(this::cleanUp);
GLFW3.setSwapInterval(1);
}
@Override
public Platform getPlatform()
{
return LwjglRuntime.getPlatform();
}
@Override
public void setSize(int width, int height)
{
window.setSize(width, height);
if (!fullscreen)
{
windowWidth = width;
windowHeight = height;
}
SilenceEngine.eventManager.raiseResizeEvent();
}
@Override
public boolean isFullscreen()
{
return fullscreen;
}
@Override
public void setFullscreen(boolean fullscreen)
{
if (fullscreen)
{
this.fullscreen = true;
window.setMonitor(Monitor.getPrimaryMonitor());
}
else
{
window.setMonitor(null);
window.setSize(windowWidth, windowHeight);
window.setPosition(windowPositionX, windowPositionY);
this.fullscreen = false;
}
SilenceEngine.eventManager.raiseResizeEvent();
}
@Override
public void centerOnScreen()
{
VideoMode mode = Monitor.getPrimaryMonitor().getVideoMode();
Vector2 windowPosition = window.getSize();
windowPosition.x = (mode.getWidth() - windowPosition.x) / 2;
windowPosition.y = (mode.getHeight() - windowPosition.y) / 2;
window.setPosition(windowPosition);
windowPositionX = (int) windowPosition.x;
windowPositionY = (int) windowPosition.y;
}
@Override
public void setPosition(int x, int y)
{
window.setPosition(x, y);
windowPositionX = x;
windowPositionY = y;
}
@Override
public int getWidth()
{
return (int) window.getSize().x;
}
@Override
public int getHeight()
{
return (int) window.getSize().y;
}
@Override
public String getTitle()
{
return window.getTitle();
}
@Override
public void setTitle(String title)
{
window.setTitle(title);
}
@Override
public void setIcon(FilePath filePath, SimpleCallback callback, UniCallback<Throwable> error)
{
window.setIcon(filePath, callback, error);
}
@Override
public void close()
{
window.setShouldClose(true);
}
@Override
public double nanoTime()
{
return System.nanoTime();
}
@Override
public void setVSync(boolean vSync)
{
GLFW3.setSwapInterval(vSync ? 1 : 0);
}
@Override
public boolean hasFocus()
{
return focus;
}
@Override
public void setGrabMouse(boolean grabMouse)
{
if (grabMouse)
window.setInputMode(GLFW_CURSOR, GLFW_CURSOR_NORMAL);
else
window.setInputMode(GLFW_CURSOR, GLFW_CURSOR_DISABLED);
}
@Override
public String prompt(String message, String defaultValue)
{
// This is because of a bug in TinyFileDialogs, the build crashes if there
// are \t or \n characters in the message shown to the user.
if (platform == Platform.WINDOWS_32 || platform == Platform.WINDOWS_64)
message = message.replaceAll("[\\t\\n]", "");
return tinyfd_inputBox(getTitle(), message, defaultValue);
}
@Override
public boolean confirm(String message)
{
return tinyfd_messageBox(getTitle(), message, "yesno", "question", true);
}
@Override
public void alert(String message)
{
tinyfd_messageBox(getTitle(), message, "ok", "info", true);
}
private void cleanUp()
{
window.destroy();
GLFW3.terminate();
}
}