/* * The MIT License (MIT) * * Copyright (c) 2014-2017 Sri Harsha Chilakapati * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.shc.silenceengine.backend.android; import android.opengl.GLSurfaceView; import com.shc.silenceengine.core.SilenceEngine; import com.shc.silenceengine.utils.TaskManager; import com.shc.silenceengine.utils.functional.SimpleCallback; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; /** * @author Sri Harsha Chilakapati */ class AndroidWindow implements GLSurfaceView.Renderer { SimpleCallback loopFrame; SimpleCallback resized; private SimpleCallback startCallback; AndroidWindow(SimpleCallback startCallback) { this.startCallback = startCallback; } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { loopFrame = () -> { // Assume 100 seconds so that tasks are force flushed TaskManager.forceUpdateTasks(100); TaskManager.forceRenderTasks(100); }; resized = () -> { }; SilenceEngine.eventManager.clearAllHandlers(); SilenceEngine.gameLoop.onFocusLost(); startCallback.invoke(); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { resized.invoke(); } @Override public void onDrawFrame(GL10 gl) { loopFrame.invoke(); } }