/*
* The MIT License (MIT)
*
* Copyright (c) 2014-2017 Sri Harsha Chilakapati
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.shc.silenceengine.backend.android;
import android.opengl.GLSurfaceView;
import com.shc.silenceengine.core.SilenceEngine;
import com.shc.silenceengine.utils.TaskManager;
import com.shc.silenceengine.utils.functional.SimpleCallback;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* @author Sri Harsha Chilakapati
*/
class AndroidWindow implements GLSurfaceView.Renderer
{
SimpleCallback loopFrame;
SimpleCallback resized;
private SimpleCallback startCallback;
AndroidWindow(SimpleCallback startCallback)
{
this.startCallback = startCallback;
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config)
{
loopFrame = () ->
{
// Assume 100 seconds so that tasks are force flushed
TaskManager.forceUpdateTasks(100);
TaskManager.forceRenderTasks(100);
};
resized = () ->
{
};
SilenceEngine.eventManager.clearAllHandlers();
SilenceEngine.gameLoop.onFocusLost();
startCallback.invoke();
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height)
{
resized.invoke();
}
@Override
public void onDrawFrame(GL10 gl)
{
loopFrame.invoke();
}
}