/*
* The MIT License (MIT)
*
* Copyright (c) 2014-2017 Sri Harsha Chilakapati
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.shc.silenceengine.backend.gwt;
import com.google.gwt.animation.client.AnimationScheduler;
import com.shc.silenceengine.core.Game;
import com.shc.silenceengine.core.SilenceEngine;
import com.shc.silenceengine.io.FilePath;
/**
* The GwtRuntime class creates the GWT configuration, creates the display. It starts the native event loop and emits
* the events required for SilenceEngine to start the game loop.
*
* @author Sri Harsha Chilakapati
*/
public final class GwtRuntime
{
private GwtRuntime()
{
}
public static void start(Game game)
{
SilenceEngine.log = new GwtLogDevice();
SilenceEngine.display = new GwtDisplayDevice();
SilenceEngine.input = new GwtInputDevice();
SilenceEngine.io = new GwtIODevice();
SilenceEngine.graphics = new GwtGraphicsDevice();
SilenceEngine.audio = new GwtAudioDevice();
SilenceEngine.display.setTitle("SilenceEngine " + SilenceEngine.getVersionString());
SilenceEngine.display.setIcon(FilePath.getResourceFile("engine_resources/icon.png"));
SilenceEngine.init(() ->
{
game.init();
// Prevent fullscreen requests in init
SilenceEngine.display.setFullscreen(false);
AnimationScheduler.get().requestAnimationFrame(GwtRuntime::frameLoop);
});
}
private static void frameLoop(double timestamp)
{
GwtInputDevice.pollControllers();
SilenceEngine.gameLoop.performLoopFrame();
// Request another frame
AnimationScheduler.get().requestAnimationFrame(GwtRuntime::frameLoop);
}
}