/* * The MIT License (MIT) * * Copyright (c) 2014-2017 Sri Harsha Chilakapati * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.shc.silenceengine.backend.gwt; import com.google.gwt.animation.client.AnimationScheduler; import com.shc.silenceengine.core.Game; import com.shc.silenceengine.core.SilenceEngine; import com.shc.silenceengine.io.FilePath; /** * The GwtRuntime class creates the GWT configuration, creates the display. It starts the native event loop and emits * the events required for SilenceEngine to start the game loop. * * @author Sri Harsha Chilakapati */ public final class GwtRuntime { private GwtRuntime() { } public static void start(Game game) { SilenceEngine.log = new GwtLogDevice(); SilenceEngine.display = new GwtDisplayDevice(); SilenceEngine.input = new GwtInputDevice(); SilenceEngine.io = new GwtIODevice(); SilenceEngine.graphics = new GwtGraphicsDevice(); SilenceEngine.audio = new GwtAudioDevice(); SilenceEngine.display.setTitle("SilenceEngine " + SilenceEngine.getVersionString()); SilenceEngine.display.setIcon(FilePath.getResourceFile("engine_resources/icon.png")); SilenceEngine.init(() -> { game.init(); // Prevent fullscreen requests in init SilenceEngine.display.setFullscreen(false); AnimationScheduler.get().requestAnimationFrame(GwtRuntime::frameLoop); }); } private static void frameLoop(double timestamp) { GwtInputDevice.pollControllers(); SilenceEngine.gameLoop.performLoopFrame(); // Request another frame AnimationScheduler.get().requestAnimationFrame(GwtRuntime::frameLoop); } }