/** * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2014 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.html5player.client.bricks; import org.catrobat.html5player.client.Scene; import org.catrobat.html5player.client.Sprite; import org.catrobat.html5player.client.SpriteManager; import org.catrobat.html5player.client.Stage; import org.catrobat.html5player.client.bricks.PointInDirectionBrick; import org.catrobat.html5player.client.formulaeditor.Formula; import com.google.gwt.canvas.client.Canvas; import com.google.gwt.junit.client.GWTTestCase; public class PointInDirectionBrickTest extends GWTTestCase { private Stage stage; private Scene scene; private int canvasCoordinateSpaceWidth = 100; private int canvasCoordinateSpaceHeight = 100; private SpriteManager spriteManager; /** * */ public PointInDirectionBrickTest() { stage = Stage.getInstance(); scene = Scene.get(); spriteManager = stage.getSpriteManager(); } @Override public String getModuleName() { return "org.catrobat.html5player.html5player"; } public void gwtSetUp() { scene.createScene(canvasCoordinateSpaceWidth, canvasCoordinateSpaceHeight); Canvas canvas = scene.getCanvas(); stage.setCanvas(canvas); } public void gwtTearDown() { stage.setCanvas(null); spriteManager.reset(); } //-------------------------------------------------------------------------- /** * */ public void testPointRight() { String spriteName = "testPointInDirectionSprite"; Sprite sprite = spriteManager.getSprite(spriteName, true); Formula degrees = new Formula(90.0); PointInDirectionBrick pointInDirectionBrick = new PointInDirectionBrick(spriteName, degrees); pointInDirectionBrick.execute(); double expectation = -degrees.interpretFloat(sprite) + 90.0; assertEquals(expectation, sprite.getLook().getRotation()); } /** * */ public void testPointLeft() { String spriteName = "testPointInDirectionSprite"; Sprite sprite = spriteManager.getSprite(spriteName, true); Formula degrees = new Formula(-90.0); PointInDirectionBrick pointInDirectionBrick = new PointInDirectionBrick(spriteName, degrees); pointInDirectionBrick.execute(); double expectation = -degrees.interpretFloat(sprite) + 90.0; assertEquals(expectation, sprite.getLook().getRotation()); } /** * */ public void testPointUp() { String spriteName = "testPointInDirectionSprite"; Sprite sprite = spriteManager.getSprite(spriteName, true); Formula degrees = new Formula(0.0); PointInDirectionBrick pointInDirectionBrick = new PointInDirectionBrick(spriteName, degrees); pointInDirectionBrick.execute(); double expectation = -degrees.interpretFloat(sprite) + 90.0; assertEquals(expectation, sprite.getLook().getRotation()); } /** * */ public void testPointDown() { String spriteName = "testPointInDirectionSprite"; Sprite sprite = spriteManager.getSprite(spriteName, true); Formula degrees = new Formula(180.0); PointInDirectionBrick pointInDirectionBrick = new PointInDirectionBrick(spriteName, degrees); pointInDirectionBrick.execute(); double expectation = -degrees.interpretFloat(sprite) + 90.0; assertEquals(expectation, sprite.getLook().getRotation()); } /** * */ public void testRotateAndPoint() { String spriteName = "testPointInDirectionSprite"; Sprite sprite = spriteManager.getSprite(spriteName, true); double rotation = 42.0; sprite.getLook().setRotation(rotation); Formula degrees = new Formula(180.0); PointInDirectionBrick pointInDirectionBrick = new PointInDirectionBrick(spriteName, degrees); pointInDirectionBrick.execute(); double expectation = -degrees.interpretFloat(sprite) + 90.0; assertEquals(expectation, sprite.getLook().getRotation()); } }