/**
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2014 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.html5player.client.bricks;
import java.util.Collection;
import org.catrobat.html5player.client.Sprite;
import org.catrobat.html5player.client.Stage;
import org.catrobat.html5player.client.common.Look;
import org.catrobat.html5player.client.formulaeditor.Formula;
public class GoNStepsBackBrick extends Brick {
Formula steps;
public GoNStepsBackBrick(String sprite, Formula steps) {
super(sprite);
this.steps = steps;
}
@Override
public boolean execute(Sprite sprite) {
Look look = sprite.getLook();
int steps = this.steps.interpretInteger(sprite);
Collection<Sprite> sprites = Stage.getInstance().getSpriteManager().getSpriteList();
if (sprite.isBackground()) //background not allowed to use go n steps back brick
{
return false;
}
int last_layer = 0;
for (Sprite sp : sprites) {
if(sp.getLook().getZPosition() < last_layer
&& !(sp.isBackground()))
last_layer = sp.getLook().getZPosition();
}
if(steps < 0) //go forward
{
steps = Math.abs(steps);
if(look.getZPosition() < 0) //not already at front
{
for (Sprite sp : sprites) { //send all other sprites between sprite and specific position back
if(sp.getLook().getZPosition() > sprite.getLook().getZPosition()
&& sp.getLook().getZPosition() <= sprite.getLook().getZPosition()+steps)
{
sp.getLook().setZPosition(sp.getLook().getZPosition()-1);
}
}
if(look.getZPosition()+steps >= 0) //go to front because over max
{
sprite.getLook().setZPosition(0);
}
else //go forward
{
sprite.getLook().setZPosition(sprite.getLook().getZPosition()+steps);
}
}
}
else if(steps > 0) //go backward
{
steps = Math.abs(steps);
if(look.getZPosition() != Integer.MIN_VALUE+1) //TODO what if at last possible layer, throw exception?
{
for (Sprite sp : sprites) {
if(sp.getLook().getZPosition() < sprite.getLook().getZPosition()
&& sp.getLook().getZPosition() >= sprite.getLook().getZPosition() - steps
&& !(sp.getName().equals(sprite.getName())))
{
sp.getLook().setZPosition(sp.getLook().getZPosition()+1);
}
}
if(look.getZPosition()-steps < last_layer)
{
sprite.getLook().setZPosition(last_layer);
}
else
{
sprite.getLook().setZPosition(sprite.getLook().getZPosition()-steps);
}
}
}
return true;
}
}