/** * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2014 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.html5player.client.bricks; import java.util.Collection; import org.catrobat.html5player.client.Sprite; import org.catrobat.html5player.client.Stage; import org.catrobat.html5player.client.common.Look; import org.catrobat.html5player.client.formulaeditor.Formula; public class GoNStepsBackBrick extends Brick { Formula steps; public GoNStepsBackBrick(String sprite, Formula steps) { super(sprite); this.steps = steps; } @Override public boolean execute(Sprite sprite) { Look look = sprite.getLook(); int steps = this.steps.interpretInteger(sprite); Collection<Sprite> sprites = Stage.getInstance().getSpriteManager().getSpriteList(); if (sprite.isBackground()) //background not allowed to use go n steps back brick { return false; } int last_layer = 0; for (Sprite sp : sprites) { if(sp.getLook().getZPosition() < last_layer && !(sp.isBackground())) last_layer = sp.getLook().getZPosition(); } if(steps < 0) //go forward { steps = Math.abs(steps); if(look.getZPosition() < 0) //not already at front { for (Sprite sp : sprites) { //send all other sprites between sprite and specific position back if(sp.getLook().getZPosition() > sprite.getLook().getZPosition() && sp.getLook().getZPosition() <= sprite.getLook().getZPosition()+steps) { sp.getLook().setZPosition(sp.getLook().getZPosition()-1); } } if(look.getZPosition()+steps >= 0) //go to front because over max { sprite.getLook().setZPosition(0); } else //go forward { sprite.getLook().setZPosition(sprite.getLook().getZPosition()+steps); } } } else if(steps > 0) //go backward { steps = Math.abs(steps); if(look.getZPosition() != Integer.MIN_VALUE+1) //TODO what if at last possible layer, throw exception? { for (Sprite sp : sprites) { if(sp.getLook().getZPosition() < sprite.getLook().getZPosition() && sp.getLook().getZPosition() >= sprite.getLook().getZPosition() - steps && !(sp.getName().equals(sprite.getName()))) { sp.getLook().setZPosition(sp.getLook().getZPosition()+1); } } if(look.getZPosition()-steps < last_layer) { sprite.getLook().setZPosition(last_layer); } else { sprite.getLook().setZPosition(sprite.getLook().getZPosition()-steps); } } } return true; } }