/**
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2014 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.html5player.client.bricks;
import org.catrobat.html5player.client.Scene;
import org.catrobat.html5player.client.Sprite;
import org.catrobat.html5player.client.Stage;
import org.catrobat.html5player.client.common.LookData;
import org.catrobat.html5player.client.scripts.StartScript;
import org.catrobat.html5player.client.threading.CatScheduler;
import com.google.gwt.canvas.client.Canvas;
import com.google.gwt.junit.client.GWTTestCase;
public class LoopEndlessBrickTest extends GWTTestCase {
private Stage stage;
private Scene scene;
int canvasCoordinateSpaceWidth = 100;
int canvasCoordinateSpaceHeight = 100;
public LoopEndlessBrickTest() {
stage = Stage.getInstance();
scene = Scene.get();
}
@Override
public String getModuleName() {
return "org.catrobat.html5player.html5player";
}
public void gwtSetUp() {
scene.createScene(canvasCoordinateSpaceWidth, canvasCoordinateSpaceHeight);
Canvas canvas = scene.getCanvas();
stage.setCanvas(canvas);
}
public void gwtTearDown() {
stage.setCanvas(null);
stage.getSpriteManager().reset();
CatScheduler.get().clear();
}
//--------------------------------------------------------------------------
/**
* Helper
* @param name of Look
* @return LookData for costume
*/
private LookData createCostumeData(String name) {
LookData data = new LookData();
data.setName(name);
return data;
}
//--------------------------------------------------------------------------
/**
*
*/
public void testExecuteWithForeverBrick() {
String spriteName = "spriteName";
Sprite sprite = stage.getSpriteManager().getSprite(spriteName, true);
String scriptName = "scriptName";
StartScript startScript = new StartScript(sprite, scriptName);
ForeverBrick foreverBrick = new ForeverBrick(spriteName);
LoopEndlessBrick loopEndlessBrick = new LoopEndlessBrick(spriteName, foreverBrick);
foreverBrick.setLoopEndlessBrick(loopEndlessBrick);
startScript.addBrick(foreverBrick);
startScript.addBrick(loopEndlessBrick);
sprite.addScript(startScript);
foreverBrick.execute();
assertEquals(LoopEndlessBrick.FOREVER, loopEndlessBrick.getTimesToRepeat());
loopEndlessBrick.execute();
assertEquals(LoopEndlessBrick.FOREVER, loopEndlessBrick.getTimesToRepeat());
assertEquals(0, startScript.getCurrentBrick());
}
/**
*
*/
public void testForever() {
String spriteName = "spriteName";
Sprite sprite = stage.getSpriteManager().getSprite(spriteName, true);
String scriptName = "scriptName";
StartScript startScript = new StartScript(sprite, scriptName);
String costumeName1 = "coustme1";
String costumeName2 = "coustme2";
String costumeName3 = "coustme3";
SetLookBrick setLookBrick = new SetLookBrick(spriteName, costumeName1);
ForeverBrick foreverBrick = new ForeverBrick(spriteName);
NextLookBrick nexCostumeBrick = new NextLookBrick(spriteName);
LoopEndlessBrick loopEndlessBrick = new LoopEndlessBrick(spriteName, foreverBrick);
foreverBrick.setLoopEndlessBrick(loopEndlessBrick);
startScript.addBrick(setLookBrick);
startScript.addBrick(foreverBrick);
startScript.addBrick(nexCostumeBrick);
startScript.addBrick(loopEndlessBrick);
sprite.addScript(startScript);
sprite.addLookData(createCostumeData(costumeName1));
sprite.addLookData(createCostumeData(costumeName2));
sprite.addLookData(createCostumeData(costumeName3));
//hide costume, so drawSprite() in redrawScreen() does nothing
sprite.getLook().hide();
//
sprite.run();
CatScheduler.get().execute(); //set
CatScheduler.get().execute(); //forever
CatScheduler.get().execute(); //next
CatScheduler.get().execute(); //loop
CatScheduler.get().execute(); //next
CatScheduler.get().execute(); //loop
CatScheduler.get().execute(); //next
CatScheduler.get().execute(); //loop
assertEquals(costumeName1, sprite.getLook().getLookData().getName());
assertEquals(1, CatScheduler.get().getThreadCount());
}
}