/** * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2014 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.html5player.client.bricks; import org.catrobat.html5player.client.Scene; import org.catrobat.html5player.client.Sprite; import org.catrobat.html5player.client.Stage; import org.catrobat.html5player.client.common.LookData; import org.catrobat.html5player.client.scripts.StartScript; import org.catrobat.html5player.client.threading.CatScheduler; import com.google.gwt.canvas.client.Canvas; import com.google.gwt.junit.client.GWTTestCase; public class LoopEndlessBrickTest extends GWTTestCase { private Stage stage; private Scene scene; int canvasCoordinateSpaceWidth = 100; int canvasCoordinateSpaceHeight = 100; public LoopEndlessBrickTest() { stage = Stage.getInstance(); scene = Scene.get(); } @Override public String getModuleName() { return "org.catrobat.html5player.html5player"; } public void gwtSetUp() { scene.createScene(canvasCoordinateSpaceWidth, canvasCoordinateSpaceHeight); Canvas canvas = scene.getCanvas(); stage.setCanvas(canvas); } public void gwtTearDown() { stage.setCanvas(null); stage.getSpriteManager().reset(); CatScheduler.get().clear(); } //-------------------------------------------------------------------------- /** * Helper * @param name of Look * @return LookData for costume */ private LookData createCostumeData(String name) { LookData data = new LookData(); data.setName(name); return data; } //-------------------------------------------------------------------------- /** * */ public void testExecuteWithForeverBrick() { String spriteName = "spriteName"; Sprite sprite = stage.getSpriteManager().getSprite(spriteName, true); String scriptName = "scriptName"; StartScript startScript = new StartScript(sprite, scriptName); ForeverBrick foreverBrick = new ForeverBrick(spriteName); LoopEndlessBrick loopEndlessBrick = new LoopEndlessBrick(spriteName, foreverBrick); foreverBrick.setLoopEndlessBrick(loopEndlessBrick); startScript.addBrick(foreverBrick); startScript.addBrick(loopEndlessBrick); sprite.addScript(startScript); foreverBrick.execute(); assertEquals(LoopEndlessBrick.FOREVER, loopEndlessBrick.getTimesToRepeat()); loopEndlessBrick.execute(); assertEquals(LoopEndlessBrick.FOREVER, loopEndlessBrick.getTimesToRepeat()); assertEquals(0, startScript.getCurrentBrick()); } /** * */ public void testForever() { String spriteName = "spriteName"; Sprite sprite = stage.getSpriteManager().getSprite(spriteName, true); String scriptName = "scriptName"; StartScript startScript = new StartScript(sprite, scriptName); String costumeName1 = "coustme1"; String costumeName2 = "coustme2"; String costumeName3 = "coustme3"; SetLookBrick setLookBrick = new SetLookBrick(spriteName, costumeName1); ForeverBrick foreverBrick = new ForeverBrick(spriteName); NextLookBrick nexCostumeBrick = new NextLookBrick(spriteName); LoopEndlessBrick loopEndlessBrick = new LoopEndlessBrick(spriteName, foreverBrick); foreverBrick.setLoopEndlessBrick(loopEndlessBrick); startScript.addBrick(setLookBrick); startScript.addBrick(foreverBrick); startScript.addBrick(nexCostumeBrick); startScript.addBrick(loopEndlessBrick); sprite.addScript(startScript); sprite.addLookData(createCostumeData(costumeName1)); sprite.addLookData(createCostumeData(costumeName2)); sprite.addLookData(createCostumeData(costumeName3)); //hide costume, so drawSprite() in redrawScreen() does nothing sprite.getLook().hide(); // sprite.run(); CatScheduler.get().execute(); //set CatScheduler.get().execute(); //forever CatScheduler.get().execute(); //next CatScheduler.get().execute(); //loop CatScheduler.get().execute(); //next CatScheduler.get().execute(); //loop CatScheduler.get().execute(); //next CatScheduler.get().execute(); //loop assertEquals(costumeName1, sprite.getLook().getLookData().getName()); assertEquals(1, CatScheduler.get().getThreadCount()); } }