/** * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2014 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.html5player.client.bricks; import org.catrobat.html5player.client.CatrobatDebug; import org.catrobat.html5player.client.Sprite; import org.catrobat.html5player.client.Stage; public class PointToBrick extends Brick { private String pointedSpriteName; private double rotationDegrees = 0.0; public PointToBrick(String spriteName, String pointedSpriteName) { super(spriteName); this.pointedSpriteName = pointedSpriteName; } @Override protected boolean execute(Sprite sprite) { Sprite pointedSprite = Stage.getInstance().getSpriteManager().getSprite(pointedSpriteName, false); if(pointedSprite == null) { pointedSprite = sprite; } CatrobatDebug.debug("pointedSprite: " + pointedSprite); int spriteXPosition = (int)sprite.getLook().getXPosition(); int spriteYPosition = (int)sprite.getLook().getYPosition(); int pointedSpriteXPosition = (int)pointedSprite.getLook().getXPosition(); int pointedSpriteYPosition = (int)pointedSprite.getLook().getYPosition(); double base = 0.0; double height = 0.0; double value = 0.0; if(spriteXPosition == pointedSpriteXPosition && spriteYPosition == pointedSpriteYPosition) { rotationDegrees = 90.0; } else if(spriteXPosition == pointedSpriteXPosition || spriteYPosition == pointedSpriteYPosition) { if(spriteXPosition == pointedSpriteXPosition) { if(spriteYPosition > pointedSpriteYPosition) { rotationDegrees = 180.0; } else { rotationDegrees = 0.0; } } else { if(spriteXPosition > pointedSpriteXPosition) { rotationDegrees = 270.0; } else { rotationDegrees = 90.0; } } } else { base = Math.abs(spriteYPosition - pointedSpriteYPosition); height = Math.abs(spriteXPosition - pointedSpriteXPosition); value = Math.toDegrees(Math.atan(base/height)); if(spriteXPosition < pointedSpriteXPosition) { if(spriteYPosition > pointedSpriteYPosition) { rotationDegrees = 90.0 + value; } else { rotationDegrees = 90.0 - value; } } else { if(spriteYPosition > pointedSpriteYPosition) { rotationDegrees = 270.0 - value; } else { rotationDegrees = 270.0 + value; } } } // the MINUS is important because canvas positive rotation is clockwise sprite.getLook().setRotation( -(-rotationDegrees + 90.0) ); return true; } }