package com.gdxjam.net; import com.badlogic.gdx.math.Vector2; import com.esotericsoftware.kryo.Kryo; import com.esotericsoftware.kryonet.EndPoint; import com.gdxjam.components.FactionComponent.Faction; public class Network { private static String ip = "127.0.0.1"; public static boolean isServer = false; // This registers objects that are going to be sent over the network. static public void register(EndPoint endPoint) { Kryo kryo = endPoint.getKryo(); kryo.register(RequestAddPlayer.class); kryo.register(ReplyAddPlayer.class); kryo.register(Faction.class); kryo.register(Vector2.class); kryo.register(RequestUpdate.class); kryo.register(ReplyUpdate.class); } public static String getIP() { return ip; } public static void setIP(String ip) { Network.ip = ip; } // Standard is clients request and Server replies net messages are static // classes public static class RequestAddPlayer { Faction faction; } public static class ReplyAddPlayer { Faction faction; Vector2 position; long uuid; } public static class RequestUpdate { boolean forward, reverse, left, right; Vector2 lookAt; } public static class ReplyUpdate { long uuid; Vector2 position; float rotation; } }