package com.gdxjam.components;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.utils.Pool.Poolable;
public class ProjectileComponent extends Component implements Poolable {
private int damage;
/** Can only be created by PooledEngine */
private ProjectileComponent() {
// private constructor
}
public ProjectileComponent init(int damage) {
this.damage = damage;
return this;
}
public int getDamage() {
return damage;
}
@Override
public void reset() {
}
}