package com.gdxjam.components; import com.badlogic.ashley.core.Component; import com.badlogic.gdx.utils.Pool.Poolable; public class ProjectileComponent extends Component implements Poolable { private int damage; /** Can only be created by PooledEngine */ private ProjectileComponent() { // private constructor } public ProjectileComponent init(int damage) { this.damage = damage; return this; } public int getDamage() { return damage; } @Override public void reset() { } }