package com.gdxjam.components;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.utils.Pool.Poolable;
public class PhysicsComponent extends Component implements Poolable {
private Body body;
/** Can only be created by PooledEngine */
private PhysicsComponent() {
// private constructor
}
public PhysicsComponent init(Body body) {
this.body = body;
return this;
}
public Body getBody() {
return body;
}
@Override
public void reset() {
body = null;
}
}