/* * Copyright (C) 2013-2015 F(X)yz, * Sean Phillips, Jason Pollastrini and Jose Pereda * All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.fxyz.tests; import java.util.Random; import javafx.application.Application; import javafx.beans.property.DoubleProperty; import javafx.beans.property.SimpleDoubleProperty; import javafx.scene.Group; import javafx.scene.PerspectiveCamera; import javafx.scene.Scene; import javafx.scene.input.KeyCode; import javafx.scene.paint.Color; import javafx.scene.transform.Rotate; import javafx.scene.transform.Translate; import javafx.stage.Stage; import org.fxyz.shapes.SphereSegment; /** * * @author Sean */ public class SphereSegmentTest extends Application { private PerspectiveCamera camera; private final double sceneWidth = 600; private final double sceneHeight = 600; private double cameraDistance = 5000; private double scenex, sceney, scenez = 0; private double fixedXAngle, fixedYAngle, fixedZAngle = 0; private final DoubleProperty angleX = new SimpleDoubleProperty(0); private final DoubleProperty angleY = new SimpleDoubleProperty(0); private final DoubleProperty angleZ = new SimpleDoubleProperty(0); @Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); //Make a bunch of semi random sphere segments and stuff Group sphereGroup = new Group(); for(int i=0;i<30;i++){ Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat()*150) + 10); float randomThetaMax = (float) ((r.nextFloat()*360)+ 1); float randomThetaMin = (float) ((r.nextFloat())+ 1); if(randomThetaMin > randomThetaMax) { float swap = randomThetaMin; randomThetaMin = randomThetaMax; randomThetaMax = swap; } float randomPolarMax = (float) ((r.nextFloat()*90)+ 1); float randomPolarMin = (float) ((r.nextFloat())+ 1); if(randomPolarMin > randomPolarMax) { float swap = randomPolarMin; randomPolarMin = randomPolarMax; randomPolarMax = swap; } int randomSegments = (int) ((r.nextFloat()*15) + 5); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); boolean ambientRandom = r.nextBoolean(); boolean fillRandom = r.nextBoolean(); SphereSegment sphereSegment = new SphereSegment(randomRadius, randomColor, Math.toRadians(0), Math.toRadians(360), Math.toRadians(randomPolarMin), Math.toRadians(randomPolarMax), randomSegments,ambientRandom,fillRandom); double translationX = Math.random()*sceneWidth/2; if(Math.random() >= 0.5) translationX *= -1; double translationY = Math.random()*sceneWidth/2; if(Math.random() >= 0.5) translationY *= -1; double translationZ = Math.random()*sceneWidth/2; if(Math.random() >= 0.5) translationZ *= -1; Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random()*360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random()*360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random()*360, Rotate.Z_AXIS); sphereSegment.getTransforms().addAll(translate,rotateX,rotateY,rotateZ); sphereSegment.getTransforms().add(translate); sphereGroup.getChildren().add(sphereSegment); } sceneRoot.getChildren().addAll(sphereGroup); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); sphereGroup.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz SphereSegmentTest"); primaryStage.setScene(scene); primaryStage.show(); } /** * @param args the command line arguments */ public static void main(String[] args) { launch(args); } }