/*
* Copyright (C) 2013-2015 F(X)yz,
* Sean Phillips, Jason Pollastrini and Jose Pereda
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.fxyz.tests;
import java.util.ArrayList;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.input.KeyCode;
import javafx.scene.paint.Color;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import org.fxyz.shapes.composites.ScatterPlotMesh;
/**
*
* @author Sean
*/
public class ScatterPlotMeshTest extends Application {
private PerspectiveCamera camera;
private final double sceneWidth = 600;
private final double sceneHeight = 600;
private double cameraDistance = 5000;
private ScatterPlotMesh scatterPlotMesh;
private double scenex, sceney, scenez = 0;
private double fixedXAngle, fixedYAngle, fixedZAngle = 0;
private final DoubleProperty angleX = new SimpleDoubleProperty(0);
private final DoubleProperty angleY = new SimpleDoubleProperty(0);
private final DoubleProperty angleZ = new SimpleDoubleProperty(0);
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-1000);
scene.setCamera(camera);
scatterPlotMesh = new ScatterPlotMesh(1000, 1, true);
sceneRoot.getChildren().addAll(scatterPlotMesh);
ArrayList<Double> dataX = new ArrayList<>();
ArrayList<Double> dataY = new ArrayList<>();
ArrayList<Double> dataZ = new ArrayList<>();
for(int i=-250;i<250;i++) {
dataX.add(new Double(i));
dataY.add(new Double(Math.sin(i)*50)+i);
dataZ.add(new Double(Math.cos(i)*50)+i);
}
scatterPlotMesh.setXYZData(dataX, dataY, dataZ);
scene.setOnKeyPressed(event -> {
double change = 10.0;
//Add shift modifier to simulate "Running Speed"
if(event.isShiftDown()) { change = 50.0; }
//What key did the user press?
KeyCode keycode = event.getCode();
//Step 2c: Add Zoom controls
if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); }
if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); }
//Step 2d: Add Strafe controls
if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); }
if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); }
});
//Add a Mouse Handler for Rotations
Rotate xRotate = new Rotate(0, Rotate.X_AXIS);
Rotate yRotate = new Rotate(0, Rotate.Y_AXIS);
Rotate zRotate = new Rotate(0, Rotate.Z_AXIS);
scatterPlotMesh.getTransforms().addAll(xRotate, yRotate);
//Use Binding so your rotation doesn't have to be recreated
xRotate.angleProperty().bind(angleX);
yRotate.angleProperty().bind(angleY);
zRotate.angleProperty().bind(angleZ);
//Start Tracking mouse movements only when a button is pressed
scene.setOnMousePressed(event -> {
scenex = event.getSceneX();
sceney = event.getSceneY();
fixedXAngle = angleX.get();
fixedYAngle = angleY.get();
if(event.isMiddleButtonDown()) {
scenez = event.getSceneX();
fixedZAngle = angleZ.get();
}
});
//Angle calculation will only change when the button has been pressed
scene.setOnMouseDragged(event -> {
if(event.isMiddleButtonDown())
angleZ.set(fixedZAngle - (scenez - event.getSceneY()));
else
angleX.set(fixedXAngle - (scenex - event.getSceneY()));
angleY.set(fixedYAngle + sceney - event.getSceneX());
});
primaryStage.setTitle("F(X)yz ScatterPlotTest");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}