/* * Copyright (C) 2013-2015 F(X)yz, * Sean Phillips, Jason Pollastrini and Jose Pereda * All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.fxyz.tests; import java.util.ArrayList; import java.util.List; import java.util.concurrent.atomic.AtomicInteger; import java.util.stream.IntStream; import javafx.animation.AnimationTimer; import javafx.animation.Interpolator; import javafx.animation.KeyFrame; import javafx.animation.KeyValue; import javafx.animation.Timeline; import javafx.application.Application; import javafx.scene.AmbientLight; import javafx.scene.Group; import javafx.scene.PerspectiveCamera; import javafx.scene.PointLight; import javafx.scene.Scene; import javafx.scene.SceneAntialiasing; import javafx.scene.input.KeyCode; import javafx.scene.input.MouseEvent; import javafx.scene.paint.Color; import javafx.scene.shape.TriangleMesh; import javafx.stage.Stage; import javafx.util.Duration; import org.fxyz.cameras.CameraTransformer; import org.fxyz.geometry.Point3D; import org.fxyz.shapes.primitives.ScatterMesh; import org.fxyz.shapes.primitives.TexturedMesh; import org.fxyz.utils.OBJWriter; /** * * @author jpereda */ public class Scatter3DTest extends Application { private PerspectiveCamera camera; private final double sceneWidth = 600; private final double sceneHeight = 600; private final CameraTransformer cameraTransform = new CameraTransformer(); private double mousePosX; private double mousePosY; private double mouseOldX; private double mouseOldY; private double mouseDeltaX; private double mouseDeltaY; // private Function<Point3D, Number> dens = p->p.magnitude(); private long lastEffect; @Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); //setup camera transform for rotational support cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().add(camera); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateX(0); camera.setTranslateZ(-1000); cameraTransform.ry.setAngle(-25.0); cameraTransform.rx.setAngle(-10.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.WHITE); cameraTransform.getChildren().add(new AmbientLight()); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); scene.setCamera(camera); long time=System.currentTimeMillis(); Group group = new Group(cameraTransform); List<Point3D> data= new ArrayList<>(); IntStream.range(0,100000) .forEach(i->data.add(new Point3D((float)(30*Math.sin(50*i)), (float)(Math.sin(i)*(100+30*Math.cos(100*i))), (float)(Math.cos(i)*(100+30*Math.cos(200*i))), i))); // <-- f ScatterMesh scatter = new ScatterMesh(data, true, 1, 0); // NONE // scatter.setTextureModeNone(Color.ROYALBLUE); // scatter.setDrawMode(DrawMode.LINE); // IMAGE // scatter.setTextureModeImage(getClass().getResource("res/steel-background1.jpg").toExternalForm()); // scatter.setTextureModeImage(getClass().getResource("res/share-carousel2.jpg").toExternalForm()); // DENSITY scatter.setTextureModeVertices3D(1530,p->p.magnitude()); // scatter.setTextureModeVertices1D(1530,p->Math.sqrt(p.doubleValue())); // scatter.setTextureModeVertices3D(1530,p->Math.sin(p.y/50)*Math.cos(p.x/40)*p.z); // FACES // scatter.setTextureModeFaces(Palette.ColorPalette.HSB,1530); group.getChildren().add(scatter); sceneRoot.getChildren().addAll(group); //First person shooter keyboard movement scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); scene.setOnMousePressed((MouseEvent me) -> { mousePosX = me.getSceneX(); mousePosY = me.getSceneY(); mouseOldX = me.getSceneX(); mouseOldY = me.getSceneY(); }); scene.setOnMouseDragged((MouseEvent me) -> { mouseOldX = mousePosX; mouseOldY = mousePosY; mousePosX = me.getSceneX(); mousePosY = me.getSceneY(); mouseDeltaX = (mousePosX - mouseOldX); mouseDeltaY = (mousePosY - mouseOldY); double modifier = 10.0; double modifierFactor = 0.1; if (me.isControlDown()) { modifier = 0.1; } if (me.isShiftDown()) { modifier = 50.0; } if (me.isPrimaryButtonDown()) { cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180); // + cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180); // - } else if (me.isSecondaryButtonDown()) { double z = camera.getTranslateZ(); double newZ = z + mouseDeltaX * modifierFactor * modifier; camera.setTranslateZ(newZ); } else if (me.isMiddleButtonDown()) { cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3); // - cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3); // - } }); primaryStage.setTitle("F(X)yz - ScatterMesh Test"); primaryStage.setScene(scene); primaryStage.show(); System.out.println("time "+(System.currentTimeMillis()-time)); final Timeline rotateEffect2 = new Timeline(); TexturedMesh t1 = scatter.getMeshFromId("1"); final KeyValue kv2 = new KeyValue(t1.getRotateX().angleProperty(), 360); final KeyFrame kf2 = new KeyFrame(Duration.millis(2000), kv2); rotateEffect2.getKeyFrames().addAll(kf2); // rotateEffect2.play(); // final Timeline rotateEffect3 = new Timeline(); rotateEffect3.setCycleCount(Timeline.INDEFINITE); TexturedMesh t5 = scatter.getMeshFromId("2"); final KeyValue kv1x = new KeyValue(t5.getScale().xProperty(), 1.2, Interpolator.EASE_BOTH); final KeyValue kv1y = new KeyValue(t5.getScale().yProperty(), 1.2, Interpolator.EASE_BOTH); final KeyValue kv1z = new KeyValue(t5.getScale().zProperty(), 1.2, Interpolator.EASE_BOTH); final KeyFrame kfs1 = new KeyFrame(Duration.millis(500), kv1x,kv1y,kv1z); final KeyValue kv2x = new KeyValue(t5.getScale().xProperty(), 0.3, Interpolator.EASE_BOTH); final KeyValue kv2y = new KeyValue(t5.getScale().yProperty(), 0.3, Interpolator.EASE_BOTH); final KeyValue kv2z = new KeyValue(t5.getScale().zProperty(), 0.3, Interpolator.EASE_BOTH); final KeyFrame kfs2 = new KeyFrame(Duration.millis(2000), kv2x,kv2y,kv2z); final KeyValue kv3x = new KeyValue(t5.getScale().xProperty(), 1, Interpolator.EASE_BOTH); final KeyValue kv3y = new KeyValue(t5.getScale().yProperty(), 1, Interpolator.EASE_BOTH); final KeyValue kv3z = new KeyValue(t5.getScale().zProperty(), 1, Interpolator.EASE_BOTH); final KeyFrame kfs3 = new KeyFrame(Duration.millis(3000), kv3x,kv3y,kv3z); rotateEffect3.getKeyFrames().addAll(kfs1,kfs2,kfs3); // rotateEffect3.play(); final boolean constantVertices = true; lastEffect = System.nanoTime(); AtomicInteger count=new AtomicInteger(0); AnimationTimer timerEffect = new AnimationTimer() { @Override public void handle(long now) { if (now > lastEffect + 50_000_000l) { // if(count.get()%10<2){ // scatter.setTextureModeNone(Color.hsb(count.get()%360, 1, 1)); // } else if(count.get()%10<4){ // scatter.setTextureModeImage(getClass().getResource("res/steel-background1.jpg").toExternalForm()); // } else if(count.get()%10<8){ // scatter.setTextureModeVertices3D(1530,p->(double)(p.y/(20+count.get()%20))*(p.x/(10+count.get()%10))); // } else { // scatter.setTextureModeFaces(1530); // } // // if(count.get()%20>15){ // scatter.setDrawMode(DrawMode.LINE); // } else { // scatter.setDrawMode(DrawMode.FILL); // } // scatter.getChildren().forEach(m->((TexturedMesh)m).setDensity(p->p.magnitude()*Math.cos(p.y/100d*(count.get()%5)))); count.getAndIncrement(); lastEffect = now; } } }; // timerEffect.start(); OBJWriter writer=new OBJWriter((TriangleMesh)((TexturedMesh)(scatter.getChildren().get(0))).getMesh(), "scatter"); writer.setTextureColors(6); //writer.setTexturePattern(); // writer.setTextureImage(getClass().getResource("res/LaminateSteel.jpg").toExternalForm()); writer.exportMesh(); } /** * @param args the command line arguments */ public static void main(String[] args) { launch(args); } }