/*
* Copyright (C) 2013-2015 F(X)yz,
* Sean Phillips, Jason Pollastrini and Jose Pereda
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.fxyz.tests;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.IntStream;
import javafx.animation.AnimationTimer;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.AmbientLight;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.input.KeyCode;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.TriangleMesh;
import javafx.stage.Stage;
import javafx.util.Duration;
import org.fxyz.cameras.CameraTransformer;
import org.fxyz.geometry.Point3D;
import org.fxyz.shapes.primitives.ScatterMesh;
import org.fxyz.shapes.primitives.TexturedMesh;
import org.fxyz.utils.OBJWriter;
/**
*
* @author jpereda
*/
public class Scatter3DTest extends Application {
private PerspectiveCamera camera;
private final double sceneWidth = 600;
private final double sceneHeight = 600;
private final CameraTransformer cameraTransform = new CameraTransformer();
private double mousePosX;
private double mousePosY;
private double mouseOldX;
private double mouseOldY;
private double mouseDeltaX;
private double mouseDeltaY;
// private Function<Point3D, Number> dens = p->p.magnitude();
private long lastEffect;
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateX(0);
camera.setTranslateZ(-1000);
cameraTransform.ry.setAngle(-25.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(new AmbientLight());
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
scene.setCamera(camera);
long time=System.currentTimeMillis();
Group group = new Group(cameraTransform);
List<Point3D> data= new ArrayList<>();
IntStream.range(0,100000)
.forEach(i->data.add(new Point3D((float)(30*Math.sin(50*i)),
(float)(Math.sin(i)*(100+30*Math.cos(100*i))),
(float)(Math.cos(i)*(100+30*Math.cos(200*i))),
i))); // <-- f
ScatterMesh scatter = new ScatterMesh(data, true, 1, 0);
// NONE
// scatter.setTextureModeNone(Color.ROYALBLUE);
// scatter.setDrawMode(DrawMode.LINE);
// IMAGE
// scatter.setTextureModeImage(getClass().getResource("res/steel-background1.jpg").toExternalForm());
// scatter.setTextureModeImage(getClass().getResource("res/share-carousel2.jpg").toExternalForm());
// DENSITY
scatter.setTextureModeVertices3D(1530,p->p.magnitude());
// scatter.setTextureModeVertices1D(1530,p->Math.sqrt(p.doubleValue()));
// scatter.setTextureModeVertices3D(1530,p->Math.sin(p.y/50)*Math.cos(p.x/40)*p.z);
// FACES
// scatter.setTextureModeFaces(Palette.ColorPalette.HSB,1530);
group.getChildren().add(scatter);
sceneRoot.getChildren().addAll(group);
//First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
//Add shift modifier to simulate "Running Speed"
if(event.isShiftDown()) { change = 50.0; }
//What key did the user press?
KeyCode keycode = event.getCode();
//Step 2c: Add Zoom controls
if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); }
if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); }
//Step 2d: Add Strafe controls
if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); }
if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); }
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180); // +
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180); // -
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3); // -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3); // -
}
});
primaryStage.setTitle("F(X)yz - ScatterMesh Test");
primaryStage.setScene(scene);
primaryStage.show();
System.out.println("time "+(System.currentTimeMillis()-time));
final Timeline rotateEffect2 = new Timeline();
TexturedMesh t1 = scatter.getMeshFromId("1");
final KeyValue kv2 = new KeyValue(t1.getRotateX().angleProperty(), 360);
final KeyFrame kf2 = new KeyFrame(Duration.millis(2000), kv2);
rotateEffect2.getKeyFrames().addAll(kf2);
// rotateEffect2.play();
//
final Timeline rotateEffect3 = new Timeline();
rotateEffect3.setCycleCount(Timeline.INDEFINITE);
TexturedMesh t5 = scatter.getMeshFromId("2");
final KeyValue kv1x = new KeyValue(t5.getScale().xProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyValue kv1y = new KeyValue(t5.getScale().yProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyValue kv1z = new KeyValue(t5.getScale().zProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyFrame kfs1 = new KeyFrame(Duration.millis(500), kv1x,kv1y,kv1z);
final KeyValue kv2x = new KeyValue(t5.getScale().xProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyValue kv2y = new KeyValue(t5.getScale().yProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyValue kv2z = new KeyValue(t5.getScale().zProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyFrame kfs2 = new KeyFrame(Duration.millis(2000), kv2x,kv2y,kv2z);
final KeyValue kv3x = new KeyValue(t5.getScale().xProperty(), 1, Interpolator.EASE_BOTH);
final KeyValue kv3y = new KeyValue(t5.getScale().yProperty(), 1, Interpolator.EASE_BOTH);
final KeyValue kv3z = new KeyValue(t5.getScale().zProperty(), 1, Interpolator.EASE_BOTH);
final KeyFrame kfs3 = new KeyFrame(Duration.millis(3000), kv3x,kv3y,kv3z);
rotateEffect3.getKeyFrames().addAll(kfs1,kfs2,kfs3);
// rotateEffect3.play();
final boolean constantVertices = true;
lastEffect = System.nanoTime();
AtomicInteger count=new AtomicInteger(0);
AnimationTimer timerEffect = new AnimationTimer() {
@Override
public void handle(long now) {
if (now > lastEffect + 50_000_000l) {
// if(count.get()%10<2){
// scatter.setTextureModeNone(Color.hsb(count.get()%360, 1, 1));
// } else if(count.get()%10<4){
// scatter.setTextureModeImage(getClass().getResource("res/steel-background1.jpg").toExternalForm());
// } else if(count.get()%10<8){
// scatter.setTextureModeVertices3D(1530,p->(double)(p.y/(20+count.get()%20))*(p.x/(10+count.get()%10)));
// } else {
// scatter.setTextureModeFaces(1530);
// }
//
// if(count.get()%20>15){
// scatter.setDrawMode(DrawMode.LINE);
// } else {
// scatter.setDrawMode(DrawMode.FILL);
// }
// scatter.getChildren().forEach(m->((TexturedMesh)m).setDensity(p->p.magnitude()*Math.cos(p.y/100d*(count.get()%5))));
count.getAndIncrement();
lastEffect = now;
}
}
};
// timerEffect.start();
OBJWriter writer=new OBJWriter((TriangleMesh)((TexturedMesh)(scatter.getChildren().get(0))).getMesh(),
"scatter");
writer.setTextureColors(6);
//writer.setTexturePattern();
// writer.setTextureImage(getClass().getResource("res/LaminateSteel.jpg").toExternalForm());
writer.exportMesh();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}