package zmaster587.advancedRocketry.world.biome;
import net.minecraft.world.biome.BiomeGenBase;
import zmaster587.advancedRocketry.api.AdvancedRocketryBlocks;
public class BiomeGenHotDryRock extends BiomeGenBase {
public BiomeGenHotDryRock(int biomeId, boolean register) {
super(biomeId, register);
//cold and dry
enableRain = false;
enableSnow = false;
rootHeight=1f;
heightVariation=0.01f;
rainfall = 0f;
temperature = 0.9f;
this.theBiomeDecorator.generateLakes=false;
this.theBiomeDecorator.flowersPerChunk=0;
this.theBiomeDecorator.grassPerChunk=0;
this.theBiomeDecorator.treesPerChunk=0;
this.fillerBlock = this.topBlock = AdvancedRocketryBlocks.blockHotTurf;
this.biomeName="Hot Dry Rock";
}
@Override
public float getSpawningChance() {
return 0f; //Nothing spawns
}
@Override
public int getSkyColorByTemp(float p_76731_1_) {
return 0x664444;
}
}