package zmaster587.advancedRocketry.world.biome; import net.minecraft.world.biome.BiomeGenBase; import zmaster587.advancedRocketry.api.AdvancedRocketryBlocks; public class BiomeGenHotDryRock extends BiomeGenBase { public BiomeGenHotDryRock(int biomeId, boolean register) { super(biomeId, register); //cold and dry enableRain = false; enableSnow = false; rootHeight=1f; heightVariation=0.01f; rainfall = 0f; temperature = 0.9f; this.theBiomeDecorator.generateLakes=false; this.theBiomeDecorator.flowersPerChunk=0; this.theBiomeDecorator.grassPerChunk=0; this.theBiomeDecorator.treesPerChunk=0; this.fillerBlock = this.topBlock = AdvancedRocketryBlocks.blockHotTurf; this.biomeName="Hot Dry Rock"; } @Override public float getSpawningChance() { return 0f; //Nothing spawns } @Override public int getSkyColorByTemp(float p_76731_1_) { return 0x664444; } }